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diff --git a/content/ws23/master/m4-gamingforthefuture/_index.md b/content/ws23/master/m4-gamingforthefuture/_index.md
index d2140843b..93fa74059 100644
--- a/content/ws23/master/m4-gamingforthefuture/_index.md
+++ b/content/ws23/master/m4-gamingforthefuture/_index.md
@@ -1,10 +1,10 @@
+++
-title = "M4 Gaming for Future: A video game about water scarcity in Brandenburg (M4 Gaming for Future: Ein Videospiel über Wasserknappheit in Brandenburg)"
+title = "M4 Aquasolace - Gaming for Future: A video game about water scarcity in Brandenburg (M4 Gaming for Future: Ein Videospiel über Wasserknappheit in Brandenburg)"
project_id = "M4"
# Properties for displaying the project in the project list
card_image = "Game1.png"
-card_description = "Gaming For Future"
+card_description = "Aquasolace - Gaming For Future"
team = ["Eliot Hoff", " Kenneth Englisch", "Cong Nguyen-Dinh", "Adib Ghassani Waluya"]
supervisor = "David Mueller"
@@ -12,11 +12,33 @@ draft = true
+++
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-The goal of our project was to develop a game together with the NABU about the Water Scarcity in Brandenburg.
+The goal of our project was to develop a game together with the NABU about the Water Scarcity in Brandenburg. Gaming For Future, is a single-player strategy, environmental simulation, and awareness game centered around the critical issue of water scarcity. Our goal was it with this game to draw people’s attention to the crucial issue of water scarcity through
+Game-Based Learning approach.
+
+NABU (Naturschutzverband e.V) is an NGO with approximately 900,000 members (more than 1% of the population)
+environmental education, spreading of public awareness, cooperations with local groups,
+institutions and authorities to promote nature-friendly policies
+{{}}
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{{}}
-The player can place tiles on the map. Each tile has different influences on the water level.
+Core elements:
+Biome tiles:
+Biome tiles to reconstruct ecosystem by placing different biome tiles.
+
+Thresholds:
+Each biome tile affects temperature and ground water level differently.
+
+
+The player can place biome tiles on the map. Each tile has different influences on the water level.
+Level Selection:
+Each level visualised different initial environment conditions (ground water level & temperature) and unique threshold values
+
+Challenge:
+The challenge lies in the learning process, where players must discern the impact of each biome tile on the ecosystem.
+
+Winning / Losing:
+Players must navigate and manipulate these environmental factors, ensuring they remain within specified threshold values unique to each level
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@@ -33,14 +55,37 @@ We divided the tasks equally and spend the first few weeks with researching and
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-{{}}
+{{}}
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For this project we used mainly the Unity Engine to develop the game.
-Other programs that we used were Figma,Photoshop and Excel. Sometimes we had to use Blender as well.
+Other programs that we used were Figma,Photoshop and Excel. Sometimes we had to use Blender as well. Coding was done in Rider, Visual Studio.
Discord was used for communication.
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+
+
+{{}}
+
+{{}}
+Aesthecially pleasing:
+Our own highly stylish rework models of
+assets using Blender from Kenney for an
+appealing aesthetic
+
+Calm music:
+Our own produced music contributes to the
+game’s atmosphere, creating a more immersive
+and relaxing environment as well as providing
+a serene backdrop for focused gameplay
+
+Localisation:
+built with localization in mind and currently
+available in 2 languages (en & de)
+
+Unity:
+With Unity 2022.3.12f1, GFF is developed for
+ease of development, portability, and longterm support.
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diff --git a/content/ws23/master/m4-gamingforthefuture/future.md b/content/ws23/master/m4-gamingforthefuture/future.md
new file mode 100644
index 000000000..197072785
--- /dev/null
+++ b/content/ws23/master/m4-gamingforthefuture/future.md
@@ -0,0 +1,31 @@
++++
+title = "Future"
+weight = 5
++++
+
+{{}}
+
+Prospect:
+Add visualisation of biodiversity
+aspects
+Further development of different
+levels
+Improvement of tile influence
+algorithm
+Further implementation of
+localization
+Gameplay improvement
+
+Where we’re at:
+Currently, Gaming for Future only
+contains one level for presentation
+purpose
+Algorithm for influence of each
+biome tile is developed
+Achieved our goal, which is to
+emphasize the crucial issue of
+water scarcity
+E-Mail collector is implemented
+Available only in 2 languages
+
+{{}}
diff --git a/content/ws23/master/m4-gamingforthefuture/process.md b/content/ws23/master/m4-gamingforthefuture/process.md
index e948bff2b..67ab8c616 100644
--- a/content/ws23/master/m4-gamingforthefuture/process.md
+++ b/content/ws23/master/m4-gamingforthefuture/process.md
@@ -5,12 +5,12 @@ weight = 1
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-Discussed the project with Rebecca and David to identify the core problem related to water scarcity in Brandenburg.
+Discussed the project with the product owners to identify the core problem related to water scarcity in Brandenburg.
Received relevant documents from Rebecca for further understanding.
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-We engaged in back-and-forth communication with Rebecca and David to refine the project details every week.
+We engaged in back-and-forth communication with product owners to refine the project details every week.
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@@ -19,13 +19,13 @@ we created initial prototypes and designs using Figma to visualize the project.
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-We programmed mostly in Unity. Every week we had discussions with David and regular meetings with each other to discuss goals for the upcoming week. We pushed our code to Gitlab. Where we worked on different branches.
+We programmed mostly in Unity. Every week we had discussions with the product owners and regular meetings with each other to discuss goals for the upcoming week. We pushed our code to Gitlab. Where we worked on different branches.
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Each team member selected a specific issue to work on based on their skills or preferences.
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-We regularly tested the game with both Rebecca and David to gather feedback and used this feedback to make necessary adjustments and improvements.
+We regularly tested the game with both product owners to gather feedback and used this feedback to make necessary adjustments and improvements.
In January, we conducted testing sessions with real users from NABU.
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diff --git a/content/ws23/master/m4-gamingforthefuture/techStack.md b/content/ws23/master/m4-gamingforthefuture/techStack.md
new file mode 100644
index 000000000..bde616f51
--- /dev/null
+++ b/content/ws23/master/m4-gamingforthefuture/techStack.md
@@ -0,0 +1,17 @@
++++
+title = "Tech Stack"
+weight = 1
++++
+
+{{}}
+
+
+
+For this project we used mainly the Unity Engine to develop the game.
+Other programs that we used were Figma,Photoshop. Sometimes we had to use Blender as well. Coding was done in Rider or Visual Studio. Music was produced with Fl Studo and Garageband.
+Discord and Zoom were used for communication.
+{{}}
+
+
+
+{{}}
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