-
Notifications
You must be signed in to change notification settings - Fork 141
/
Copy pathfbutil.d.ts
186 lines (154 loc) · 4.58 KB
/
fbutil.d.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
declare interface PlayerManager
{
setNumData(key, data): void;
getNumData(key): number;
addNumData(key, data): void;
setObjData(key, data): void;
getObjData(key): any;
loadAllData(keys: string[], callback: Function): void;
compareSaveTime(server, local): 1|2;
getDataAuto(data, key): any;
playerData: any = {};
}
declare const playerManager: PlayerManager;
declare interface ShareType
{
offline;
newdragon;
task;
angry;
}
declare interface GlobalManager
{
canShare(type: string, args: any): boolean;
shareType: ShareType;
publicConfig: any = {};
}
declare const globalManager: GlobalManager;
declare interface PlayerInfo
{
playerId: string;
playerName: string;
photo: string;
}
declare interface Fbinstant_util
{
startGame(callback: Function): void;
getPlayerInfo(): PlayerInfo;
getPlayerFrineds(callback: Function, err?: Function): void;
getPlayerFriendIds(callback: Function, err?: Function): void;
requestRewardAd(callback?: Function, err?: Function): void;
showRewardAd(callback: Function, err?: Function): void;
requestInterstitialAd(callback?: Function): void;
showInterstitialAd(callback: Function, err?: Function): void;
chooseContext(callback: Function, err?: Function): void;
updateContext(callback: Function, err?: Function, ext?: object, img?: string, text?: string, strategy?: string, isAuto?: boolean): void;
createShortcut(callback?: Function): void;
getEntryPointData(): any;
share(callback: Function, icon: string, ext: object): void;
getContextID(): string;
captureScreen(node: cc.node, width: number, height: number, callback: Function, t?, h?);
}
declare interface RankInfo
{
id: string;
photo: string;
name: string;
score: number;
level: number;
coins: number;
index: number;
}
declare interface Server_util
{
login(username: string, pid: string, photo: string, callback: Function): void;
setRankInfo(score, level, coins): void;
getFriendsRank(friends, callback): void;
getGlobalRank(callback): void;
publicConfig(callback): void;
getActivityList(callback: Function): void;
taskReceive(taskId: string, callback: Function): void;
saveInviter(inviterId: string, contextId: string, callback: Function): void;
}
declare const server_util: Server_util
declare interface Webimg_util
{
load_webimg(url: string, sprite: cc.Sprite): void;
load_web_image_cache(url: string, callback: Function, data): void;
}
declare interface Number_util
{
unit_format(number: number|string): string;
millisecondToDate(millisecond: number): string;
millisecondToMinute(millisecond: number): string;
isOneDay(perTime: number, nowTime: number): boolean;
countTime(second: number, callback: Function): void;
clearInterval(id: number): void;
/***
* 大数相加
*/
galaxyAdd(a: number|string, b: number|string): string;
/***
* 大数相减
*/
galaxySub(a: number|string, b: number|string): string;
/***
* 大数相乘 b可以是小数 返回是整数
*/
galaxyMut(a: number|string, b: number|string): string;
/***
* 大数相除
* @param a
* @param b
* @returns {string}
*/
galaxyDiv(a: number|string, b: number|string): string[]|number[];
/***
* 比较大小
* @param a
* @param b
* @returns 0为相等,1为a大,-1为b大
*/
cmpBigInt(a: number|string, b: number|string): number;
randomNum(minNum, maxNum):number;
}
declare interface Analytics_util
{
login_page_event(): void;
game_page_event(): void;
new_player_link_click_event(type: string): void;
create_shortcut_event(): void;
watch_video_event(type: string): void;
watch_video_success_event(type: string): void;
fish_times_event(): void;
bot_recall_event(param: string): void;
length_id_event(type: string): void;
strength_id_event(type: string): void;
new_player_switch_click_event(type: string): void;
share_type_event(type: string): void;
upgrade_type_event(type: string): void;
}
declare interface ServerTaskReward
{
reward_id: number;
reward_type: number;
reward_title: string;
reward_desc: string;
number: number;
}
declare interface ServerTaskData
{
task_id: number;
task_title: string;
task_desc: string;
task_obj_type: number;
total_progress: number;
total_task_times: number;
scene: number;
config: object;
reward: ServerTaskReward[];
// 本地存储
//progress: number;
//task_times: number;
//reward_num: number;
}