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shape.h
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#ifndef SHAPE_H
#define SHAPE_H
#include <math.h> // This allows you to use sqrt and pow functions
#include <string>
const double PI = 3.14159265358979323846;
struct color {
double red;
double green;
double blue;
double alpha; // Opacity (0 is transparent, 1 is solid)
/* Constructors */
color();
color(double r, double g, double b);
color(double r, double g, double b, double a);
/* Overloaded Operator */
friend std::ostream& operator << (std::ostream& outs, const color &c);
};
struct point2D {
double x;
double y;
/* Constructors */
point2D();
point2D(double x, double y);
/* Overloaded Operator */
friend std::ostream& operator << (std::ostream& outs, const point2D &p);
};
class Shape {
protected:
color fill;
point2D center;
double xVelocity;
double yVelocity;
public:
/* Constructors */
Shape();
explicit Shape(color fill);
explicit Shape(point2D center);
Shape(color fill, point2D center);
Shape(double red, double green, double blue, double alpha);
Shape(double x, double y);
Shape(double red, double green, double blue, double alpha, double x, double y);
Shape(color fill, double x, double y);
Shape(double red, double green, double blue, double alpha, point2D center);
/* Destructor */
virtual ~Shape() = default;
/* Getters */
color getColor() const;
double getRed() const;
double getGreen() const;
double getBlue() const;
double getOpacity() const;
point2D getCenter() const;
double getCenterX() const;
double getCenterY() const;
virtual double getLeftX() const = 0;
virtual double getRightX() const = 0;
virtual double getTopY() const = 0;
virtual double getBottomY() const = 0;
double getXVelocity() const;
double getYVelocity() const;
/* Setters */
void setColor(color c);
void setColor(double r, double g, double b, double a);
void setRed(double r);
void setGreen(double g);
void setBlue(double b);
void setOpacity(double a);
void setCenter(point2D center);
void setCenter(double x, double y);
void setCenterX(double x);
void setCenterY(double y);
virtual void move(double deltaX, double deltaY);
virtual void moveX(double deltaX);
virtual void moveY(double deltaY);
void setXVelocity(double xVel);
void setYVelocity(double yVel);
void setVelocity(double xVel, double yVel);
virtual void draw() const = 0;
};
#endif //SHAPE_H