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Token System
The token system is a way for players to add stats to items they want. Players either craft or are given a token to add to an item. Once added, that tool will track that given statistic. Once this system is on, all stats will be turned off unless the player's tool/armor has a token applied.
To enable, set tokens.enabled
true in your config. I recommend setting up the tokens section before using on your server.
Caution
It's recommended to either keep this enabled or disabled. Changing the setting can break the plugin's functions. I recommend deciding what you want first, then installing. Installing on an existing world is fine, but decide if you want it disabled/enabled first. Changing it afterwards can lead to items not tracking or breaking.
Tokens be obtained by being crafted or given via commands. By default, tokens can be crafted. If you want to disable this, set craft-tokens
to false
in your config. Below are the crafting recipes.
If you want to use commands, you can use /toolstats givetokens <player> <token-type>
. You can specify more than one by using /toolstats givetokens <player> <token-type> <amount>
. Requires toolstats.givetokens
permission.
Blocks Mined | Player Kills | Mob Kills |
---|---|---|
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Crops Mined | Sheep Sheared | Fish Caught |
---|---|---|
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Flight Time | Arrows Shot | Damage Taken |
---|---|---|
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To use a token, simply apply it in an anvil like below. You can configure how many levels it takes for each in the config.
There is a special reset token, which will reset the tracked stats of an item. This does NOT remove the tokens on the item, but sets the values to zero. This also does not remove the origin of the item (crafted, traded, etc).
Apply it like any other token.