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Description
in B42, quick rest seems to be bugged. It will give a little pop up over the player's head 'keep resting' but (presumably when stamina is full) instead of presenting a message, it just spams errors instead.
My best guess is that there's an issue with the function that attempts to inform the player that resting is complete.
However, it's worth mentioning that the 'keep resting' notification only shows up sometimes, but not consistently.
Sometimes it will show up when i'm sitting, sometimes it won't.
STACK TRACE
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@1ae9f9c1
function: EveryOneMinute -- file: MoreTraits.lua line # 4367 | MOD: More Traits
ERROR: General f:73965, t:1743149075539> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: No implementation found at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112).
Stack trace:
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameTime.update(GameTime.java:751)
zombie.gameStates.IngameState.UpdateStuff(IngameState.java:649)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1840)
zombie.gameStates.IngameState.update(IngameState.java:1507)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:388)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)