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BaseBaroquePlugin.cs
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//Copyright 2020 Alexey Prokhorov
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this file except in compliance with the License.
//You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//Unless required by applicable law or agreed to in writing, software
//distributed under the License is distributed on an "AS IS" BASIS,
//WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//See the License for the specific language governing permissions and
//limitations under the License.
using Nop.Core.Infrastructure;
using Nop.Services.Localization;
using Nop.Services.Plugins;
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace Nop.Plugin.Widgets.qBoSlider
{
public abstract class BaseBaroquePlugin : BasePlugin
{
#region Fields
private readonly ILanguageService _languageService;
private readonly ILocalizationService _localizationService;
#endregion
#region Properties
public FileInfo _originalAssemblyFile { get; private set; }
#endregion
#region Constructor
public BaseBaroquePlugin()
{
//get plugin descriptor
var pluginsInfo = Singleton<IPluginsInfo>.Instance;
var descriptor = pluginsInfo.PluginDescriptors.FirstOrDefault(x => x.pluginDescriptor.PluginType == this.GetType());
//intialize varialbes
this._localizationService = EngineContext.Current.Resolve<ILocalizationService>();
this._languageService = EngineContext.Current.Resolve<ILanguageService>();
this._originalAssemblyFile = new FileInfo(descriptor.pluginDescriptor.OriginalAssemblyFile);
}
#endregion
#region Utilites
/// <summary>
/// Generate localization file path by language culture
/// </summary>
/// <param name="culture">Language culture. For example 'en-US'</param>
/// <returns>Localization Xml file path</returns>
protected string GenerateLocalizationXmlFilePathByCulture(string culture = "en-US")
{
string fileName = string.Format("localization.{0}.xml", culture);
string contentDirectoryPath = $"{_originalAssemblyFile.DirectoryName}{Path.DirectorySeparatorChar}Content{Path.DirectorySeparatorChar}";
return $"{contentDirectoryPath}{fileName}";
}
/// <summary>
/// Install available plugin localizations
/// </summary>
/// <param name="updateExistingResources">A value indicating whether to update existing resources</param>
protected virtual async Task InstallLocalizationAsync(bool updateExistingResources = true)
{
var allLanguages = await _languageService.GetAllLanguagesAsync();
var language = allLanguages.FirstOrDefault();
//if shop have no available languages method generate exception
if (language == null)
throw new Exception("Your store has no available language.");
foreach (var l in allLanguages)
{
//check file existing
bool isLocalizationFileExist = File.Exists(GenerateLocalizationXmlFilePathByCulture(l.LanguageCulture));
//get localization file path. If no one localization have no appropriate xml file method will install only default english localization
string localizationPath = isLocalizationFileExist ? GenerateLocalizationXmlFilePathByCulture(l.LanguageCulture) : GenerateLocalizationXmlFilePathByCulture();
//if file exists it's imports in database
var localizationFile = File.ReadAllBytes(localizationPath);
using (var stream = new MemoryStream(localizationFile))
{
using (var sr = new StreamReader(stream, Encoding.UTF8))
{
await _localizationService.ImportResourcesFromXmlAsync(l, sr, updateExistingResources);
}
}
}
}
/// <summary>
/// Uninstall plugin localization
/// </summary>
protected virtual async Task UninstallLocalizationAsync()
{
var localizationPath = GenerateLocalizationXmlFilePathByCulture();
//if standart english localization file isn't exist method generate exception
if (!File.Exists(localizationPath))
throw new Exception("File isn't exist.");
var localizationFile = File.ReadAllBytes(localizationPath);
using (var stream = new MemoryStream(localizationFile))
{
using (var sr = new StreamReader(stream, Encoding.UTF8))
{
var result = await sr.ReadToEndAsync();
var xLang = new XmlDocument();
xLang.LoadXml(result);
//get localization keys
var xNodeList = xLang.SelectNodes("Language/LocaleResource");
foreach (XmlNode elem in xNodeList)
if (elem.Name == "LocaleResource")
{
var localResource = elem.Attributes["Name"].Value;
await _localizationService.DeleteLocaleResourceAsync(localResource);
}
}
}
}
#endregion
#region Methods
public override async Task InstallAsync()
{
await InstallLocalizationAsync();
await base.InstallAsync();
}
public override async Task UninstallAsync()
{
await UninstallLocalizationAsync();
await base.UninstallAsync();
}
#endregion
}
}