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SKSE64 uses a real address and should use search bytecode technology to obtain the address.
This allows SKSE64 to support most game versions without the need to create branches.
Here is a lightweight and stable Patterns library: https://github.com/ThirteenAG/Hooking.Patterns.git
The text was updated successfully, but these errors were encountered:
Not using pattern matching is an intentional choice due to how inaccurate and generally terrible pattern matching is. Every time Bethesda patches the game, I need to deal with plugins that use pattern matching that break silently and crash the game. The technology proves itself as useless on a regular basis.
SKSE64 uses a real address and should use search bytecode technology to obtain the address.
This allows SKSE64 to support most game versions without the need to create branches.
Here is a lightweight and stable Patterns library:
https://github.com/ThirteenAG/Hooking.Patterns.git
The text was updated successfully, but these errors were encountered: