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WindowManager.js
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WindowManager.js
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class WindowManager {
#windows;
#count;
#id;
#winData;
#winShapeChangeCallback;
#winChangeCallback;
constructor() {
let that = this;
// event listener for when localStorage is changed from another window
addEventListener("storage", (event) => {
if (event.key == "windows") {
let newWindows = JSON.parse(event.newValue);
let winChange = that.#didWindowsChange(that.#windows, newWindows);
that.#windows = newWindows;
if (winChange) {
if (that.#winChangeCallback) that.#winChangeCallback();
}
}
});
// event listener for when current window is about to ble closed
window.addEventListener("beforeunload", function (e) {
let index = that.getWindowIndexFromId(that.#id);
//remove this window from the list and update local storage
that.#windows.splice(index, 1);
that.updateWindowsLocalStorage();
});
}
// check if theres any changes to the window list
#didWindowsChange(pWins, nWins) {
if (pWins.length != nWins.length) {
return true;
} else {
let c = false;
for (let i = 0; i < pWins.length; i++) {
if (pWins[i].id != nWins[i].id) c = true;
}
return c;
}
}
// initiate current window (add metadata for custom data to store with each window instance)
init(metaData) {
this.#windows = JSON.parse(localStorage.getItem("windows")) || [];
this.#count = localStorage.getItem("count") || 0;
this.#count++;
this.#id = this.#count;
let shape = this.getWinShape();
this.#winData = { id: this.#id, shape: shape, metaData: metaData };
this.#windows.push(this.#winData);
localStorage.setItem("count", this.#count);
//call update local storage
this.updateWindowsLocalStorage();
}
getWinShape() {
let shape = {
x: window.screenLeft,
y: window.screenTop,
w: window.innerWidth,
h: window.innerHeight,
};
return shape;
}
getWindowIndexFromId(id) {
let index = -1;
for (let i = 0; i < this.#windows.length; i++) {
if (this.#windows[i].id == id) index = i;
}
return index;
}
updateWindowsLocalStorage() {
localStorage.setItem("windows", JSON.stringify(this.#windows));
}
update() {
//console.log(step);
let winShape = this.getWinShape();
//console.log(winShape.x, winShape.y);
if (
winShape.x != this.#winData.shape.x ||
winShape.y != this.#winData.shape.y ||
winShape.w != this.#winData.shape.w ||
winShape.h != this.#winData.shape.h
) {
this.#winData.shape = winShape;
let index = this.getWindowIndexFromId(this.#id);
this.#windows[index].shape = winShape;
//console.log(windows);
if (this.#winShapeChangeCallback) this.#winShapeChangeCallback();
this.updateWindowsLocalStorage();
}
}
setWinShapeChangeCallback(callback) {
this.#winShapeChangeCallback = callback;
}
setWinChangeCallback(callback) {
this.#winChangeCallback = callback;
}
getWindows() {
return this.#windows;
}
getThisWindowData() {
return this.#winData;
}
getThisWindowID() {
return this.#id;
}
}
export default WindowManager;