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move.world
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move.world
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# simple.world - basic world file example
# Authors: Richard Vaughan
# $Id$
include "pioneer.inc" # defines Pioneer-like robots
include "map.inc" # defines 'floorplan' object used for obstacle maps
#include "sick.inc" # defines sick laser
interval_sim 100 # simulation timestep in milliseconds
interval_real 100 # real-time interval between simulation updates in milliseconds
paused 0
# configure the GUI window
window
(
size [ 700.000 700.000 ] # in pixels
scale 37 # pixels per meter
show_data 1 # 1=on 0=off
)
# load an environment bitmap
floorplan
(
name "cave"
size [16 16 0.6]
bitmap "table.png"
)
pioneer2dx
(
# can refer to the robot by this name
name "r0"
pose [ 0 0 0 0 ]
#pose [ -2.0 1.0 0 45 ]
#sicklaser()
#fiducial ( range_max 3 range_max_id 3 )
)
#define puck model (
# size [ 0.1 0.1 1.1 ]
# gripper_return 1
# gui_movemask 3
# gui_nose 0
# range_return 1
# laser_return 1
#)
#puck ( pose [-2.0 5.0 0.0 0.0 ] color "red" fiducial_return 1)
#puck ( pose [ 6.0 -3.0 0.0 0.0 ] color "orange" fiducial_return 2)