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console.go
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package message
// ConsoleState defines type of console message state
type ConsoleState string
const (
// ConsoleStartState is state of message of start console session to legs-client.
ConsoleStartState ConsoleState = "start"
// ConsoleInputState is state of message of input to legs-client console.
ConsoleInputState ConsoleState = "input"
// ConsoleCloseState is state of message of request for close console session.
ConsoleCloseState ConsoleState = "close"
// ConsoleOutputState is state of message of output from legs-client to server.
ConsoleOutputState ConsoleState = "output"
)
// Console defines message for create console session between server and client.
type Console struct {
BaseMessage
State ConsoleState `json:"state"`
SessionID string `json:"session_id"`
Data []byte `json:"data"`
}
// NewConsoleStart creates console message at start session
func NewConsoleStart(sessionID, shell string) Message {
return newConsole(sessionID, ConsoleStartState, []byte(shell))
}
// NewConsoleClose creates console message at close session.
func NewConsoleClose(sessionID string) Message {
return newConsole(sessionID, ConsoleCloseState, []byte{})
}
// NewConsoleInput creates console message for input to client device.
func NewConsoleInput(sessionID string, in []byte) Message {
return newConsole(sessionID, ConsoleInputState, in)
}
// NewConsoleOutput creates console message for output from client device.
func NewConsoleOutput(sessionID string, in []byte) Message {
return newConsole(sessionID, ConsoleOutputState, in)
}
// NewConsole creates console message
func newConsole(sessionID string, state ConsoleState, data []byte) Message {
cm := &Console{
State: state,
Data: data,
SessionID: sessionID,
}
cm.MessageType = "console"
cm.Model = "console"
return cm
}