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main.go
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// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"github.com/jroimartin/gocui"
"godray/widget"
"log"
)
func setupKeys(e *widget.Editor, g *gocui.Gui) error {
if err := g.SetKeybinding("main", gocui.KeyArrowUp, gocui.ModNone,
func(g *gocui.Gui, v *gocui.View) error {
e.Position.Set(5, 5)
return nil
}); err != nil {
return err
}
if err := g.SetKeybinding("", gocui.KeyCtrlA, gocui.ModNone, Encapsulate(MoveDown, e)); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding("main", gocui.KeyArrowLeft, gocui.ModNone,
func(g *gocui.Gui, v *gocui.View) error {
e.Move(widget.Left, e.WarpFactor)
return nil
}); err != nil {
return err
}
if err := g.SetKeybinding("main", gocui.KeyArrowRight, gocui.ModNone,
func(g *gocui.Gui, v *gocui.View) error {
e.Move(widget.Right, e.WarpFactor)
return nil
}); err != nil {
return err
}
return nil
}
func main() {
g, err := gocui.NewGui(gocui.OutputNormal)
if err != nil {
log.Panicln(err)
}
defer g.Close()
g.Highlight = true
g.SelFgColor = gocui.ColorRed
//xm, ym := g.Size()
editor := widget.NewEditor("main", 1, 1, 10, 10)
g.SetManager(editor)
if err := g.SetKeybinding("", gocui.KeyCtrlA, gocui.ModNone, func(gui *gocui.Gui, view *gocui.View) error {
editor.Move(widget.Down, 1)
return nil
}); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil {
log.Panicln(err)
}
if err := g.MainLoop(); err != nil && err != gocui.ErrQuit {
log.Panicln(err)
}
}
func quit(g *gocui.Gui, v *gocui.View) error {
return gocui.ErrQuit
}
func Encapsulate(f func(*gocui.Gui, *gocui.View, *widget.Editor) error, with *widget.Editor) func(*gocui.Gui, *gocui.View) error {
return func(g *gocui.Gui, v *gocui.View) error {
return f(g, v, with)
}
}
func MoveDown(g *gocui.Gui, v *gocui.View, e *widget.Editor) error {
e.Move(widget.Down, e.WarpFactor)
return nil
}