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README
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This is the "graphics/DRM" gate, in which we build the
DRM kernel modules and related DRM libraries.
Introduction:
DRM stands for Direct Rendering Manager, which is a collection of
kernel modules and libraries that allow programs like the Xorg
server to operate hardware-accelerated graphics cards. This
software currently supports Intel (R) integrated graphics devices
with hardware acceleration, video memory management, Graphics
Execution Manager (GEM), and kernel modesetting (KMS).
How to build:
Clone this repo. onto an OpenIndiana or similar build system
with the "build-essential" packages installed, then:
cd (top of clone)
make install
make package
Overview:
The major kernel components are:
usr/src/uts/intel/io/i915 i915 driver
usr/src/uts/common/io/drm/ DRM "misc" support
usr/src/uts/intel/io/agpmaster AGP master support
usr/src/uts/intel/io/agpgart AGP GART, AGP target
Dependendencies:
i915 -> drm
drm -> agpmaster, gfx_private
The user-level libraries are:
usr/src/lib/libdrm/ DRM driver
usr/src/lib/libdrm_* H/W-specific DRM support
usr/src/lib/libkms Kernel Mode Setting support
Note that the source for those libraries is EXTERNAL, and
NOT checked into this gate. At build time, the library
sources are downloaded from:
http://dri.freedesktop.org/libdrm/
and then unpacked and patched under:
usr/src/common/libdrm/
That makes this gate a little unusual, sort of a "hybrid"
between how illumos-gate does things and how the "userland"
gate does things. There are good reasons for this.
The kernel code is very much operaging-system-specific,
and therefore can not simply track some "upstream" like
the user-level library code can. It's also a little
tricky to build kernel code "correctly", which is why
the kernel build parts of this gate are based on the
"ON skeleton" gate: https://github.com/gwr/on-skel
The user-level libraries here are built with minimal
changes relatative to the upstream, and therefore can
use a strategy similar to that in the "userland" gate:
https://github.com/OpenIndiana/oi-userland
Development and testing:
If you find you need to make changes to library code
(such as when updating to a new version) the easiest
way is to save a copy of the unpacked library source
before patching (use "make unpack"), then go ahead
and edit files as needed, and once you're happy with
the changes use "diff -u saved-lib edited-lib" to
update the files in the patches directory. Use:
usr/src/common/libdrm/Check-patches
to check that your patches are in sync with edits.
When doing incremental work in the gate, i.e. fixing
compilation errors, it's handy to run an editor in a
"bldenv" environment, as follows:
ksh93 tools/bldenv -d myenv.sh
That gets you a new shell, in which you can run an
emacs if you like "meta-x compile", or whatever.
Just cd to where the top-level make had problems
and run make. Then fix bugs, open pull requests.
Please run the tests before submitting pull requests.
They're installed as /opt/drm-test/*