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Mechs are horribly broken and janky and terrible.
Currently, they break your camera when you FTL, have a broken nonfunctional melee wideswing, and have an extremely obtuse bespoke module system, among a myriad of other nonsense, like AI mobs being unable to path to you while piloting. Theyve almost been completely gutted upstream and I can tell why.
If this gets left alone Ill probably have to sit down and learn c# to fix it myself, but I figured id put this here incase anyone more savvy thinks they can handle it. Additional context
I think the best way to reimplement them if bugfixes arent enough would be to redesign them to use the borgs module system. You could honestly just have the mech be a borg chassis your controls swap to when youre sitting in it, and reuse the whole thing. Itd make developing more modules and mechs extremely simple, and you could rework the current hydraulic clamps to just be an item you get 4 of in a module.
The text was updated successfully, but these errors were encountered:
Description
Mechs are horribly broken and janky and terrible.
Currently, they break your camera when you FTL, have a broken nonfunctional melee wideswing, and have an extremely obtuse bespoke module system, among a myriad of other nonsense, like AI mobs being unable to path to you while piloting. Theyve almost been completely gutted upstream and I can tell why.
If this gets left alone Ill probably have to sit down and learn c# to fix it myself, but I figured id put this here incase anyone more savvy thinks they can handle it.
Additional context
I think the best way to reimplement them if bugfixes arent enough would be to redesign them to use the borgs module system. You could honestly just have the mech be a borg chassis your controls swap to when youre sitting in it, and reuse the whole thing. Itd make developing more modules and mechs extremely simple, and you could rework the current hydraulic clamps to just be an item you get 4 of in a module.
The text was updated successfully, but these errors were encountered: