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Merge pull request #3 from inajob/v1.1
V1.1
2 parents 33ffdbd + d8abd67 commit fa949a2

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4 files changed

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README.md

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Original file line numberDiff line numberDiff line change
@@ -22,3 +22,11 @@ Support langage is English and Japanse.
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# Thanks
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- https://github.com/emutyworks/8x8DotJPFont
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# Changelog
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## v1.1
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- update latest libraries
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- change mode name: Practice to Sketch
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- reset cursor mode in the begining of Arcade mode

apprentice-wizard/Title.cpp

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@@ -18,18 +18,21 @@ SceneID Title::run(){
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game->loadExample(game->stage);
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game->isPractice = false;
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game->isTimeAttack = false;
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game->mode = CIRCLE;
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sound.tone(880, 100);
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return READY;
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break;
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case 1:
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game->loadExample(game->stage);
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game->isPractice = false;
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game->isTimeAttack = true;
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game->mode = CIRCLE;
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sound.tone(880, 100);
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return GAME;
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break;
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case 2:
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game->isPractice = true;
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game->mode = CIRCLE;
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sound.tone(880, 100);
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return GAME;
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break;
@@ -70,7 +73,7 @@ SceneID Title::run(){
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PROGMEM const uint8_t jpTitle[] = { 0xf0, 0x81,0x6c,0x8b,0x46, 0xf1, 0x00, 0xf0, 0x80,0x7d,0x48,0x66,0x4d,0x46};
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PROGMEM const uint8_t jpArcade[] = { 0xf0, 0x97,0xee,0xa6,0xee,0xbe};
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PROGMEM const uint8_t jpTimeAttack[] = { 0xf0, 0xb4,0x99,0xd5,0x97,0xb4,0xb8,0xa4};
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PROGMEM const uint8_t jpPractice[] = { 0xf0, 0x8e,0x95,0x59,0x87,0x48};
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PROGMEM const uint8_t jpPractice[] = { 0xf0, 0x4c,0x4a,0x4d,0x4f, };
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PROGMEM const uint8_t jpLanguage[] = { 0xf0, 0x54,0x95,0x56};
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void Title::draw(){
@@ -113,7 +116,7 @@ void Title::draw(){
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arduboy.setCursor(8 ,9*3);
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arduboy.println(F("Time Attack"));
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arduboy.setCursor(8 ,9*4);
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arduboy.println(F("Practice"));
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arduboy.println(F("Sketch"));
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arduboy.setCursor(8 ,9*5);
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arduboy.print(F("Language: "));
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if(game->isJP){arduboy.println("JP");}else{arduboy.println("EN");}

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