@@ -18,18 +18,21 @@ SceneID Title::run(){
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game->loadExample (game->stage );
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game->isPractice = false ;
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game->isTimeAttack = false ;
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+ game->mode = CIRCLE;
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sound.tone (880 , 100 );
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return READY;
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break ;
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case 1 :
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game->loadExample (game->stage );
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game->isPractice = false ;
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game->isTimeAttack = true ;
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+ game->mode = CIRCLE;
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sound.tone (880 , 100 );
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return GAME;
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break ;
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case 2 :
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game->isPractice = true ;
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+ game->mode = CIRCLE;
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sound.tone (880 , 100 );
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return GAME;
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break ;
@@ -70,7 +73,7 @@ SceneID Title::run(){
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PROGMEM const uint8_t jpTitle[] = { 0xf0 , 0x81 ,0x6c ,0x8b ,0x46 , 0xf1 , 0x00 , 0xf0 , 0x80 ,0x7d ,0x48 ,0x66 ,0x4d ,0x46 };
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PROGMEM const uint8_t jpArcade[] = { 0xf0 , 0x97 ,0xee ,0xa6 ,0xee ,0xbe };
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PROGMEM const uint8_t jpTimeAttack[] = { 0xf0 , 0xb4 ,0x99 ,0xd5 ,0x97 ,0xb4 ,0xb8 ,0xa4 };
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- PROGMEM const uint8_t jpPractice[] = { 0xf0 , 0x8e , 0x95 , 0x59 , 0x87 , 0x48 };
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+ PROGMEM const uint8_t jpPractice[] = { 0xf0 , 0x4c , 0x4a , 0x4d , 0x4f , };
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PROGMEM const uint8_t jpLanguage[] = { 0xf0 , 0x54 ,0x95 ,0x56 };
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void Title::draw (){
@@ -113,7 +116,7 @@ void Title::draw(){
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arduboy.setCursor (8 ,9 *3 );
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arduboy.println (F (" Time Attack" ));
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arduboy.setCursor (8 ,9 *4 );
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- arduboy.println (F (" Practice " ));
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+ arduboy.println (F (" Sketch " ));
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arduboy.setCursor (8 ,9 *5 );
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arduboy.print (F (" Language: " ));
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if (game->isJP ){arduboy.println (" JP" );}else {arduboy.println (" EN" );}
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