@@ -20,7 +20,7 @@ storage for later, or real-time, replay.
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Performance is the key focus. Aeron is designed to be the highest throughput with the lowest and most predictable
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latency of any messaging system. Aeron integrates with
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[ Simple Binary Encoding (SBE)] ( https://github.com/real-logic/simple-binary-encoding ) for the best possible performance
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- in message encoding and decoding. Many of the data structures used in the creation of Aeron have been factored out to
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+ for message encoding and decoding. Many of the data structures used in the creation of Aeron have been factored out to
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the [ Agrona] ( https://github.com/real-logic/agrona ) project.
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For details of usage, protocol specification, FAQ, etc. please check out the
@@ -45,7 +45,7 @@ features such as Solarflare ef_vi transport binding for a further 40-60% reducti
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1 . [ Configuration Options] ( https://github.com/real-logic/aeron/wiki/Configuration-Options )
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1 . [ Channel Specific Configuration] ( https://github.com/real-logic/aeron/wiki/Channel-Configuration )
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1 . [ Aeron Archive (Durable/Persistent Stream Storage)] ( https://github.com/real-logic/aeron/wiki/Aeron-Archive )
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- 1 . [ Aeron Cluster (Fault Toleratant Services)] ( https://github.com/real-logic/aeron/tree/master/aeron-cluster )
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+ 1 . [ Aeron Cluster (Fault Tolerant Services)] ( https://github.com/real-logic/aeron/tree/master/aeron-cluster )
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### How does Aeron work?
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@@ -101,17 +101,16 @@ You require the following to build the C++ API for Aeron:
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$ sudo apt-get install libz-dev
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```
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- __ Note__ : Aeron is supported on Linux, Mac, and Windows. Windows builds require Visual Studio and are being developed
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- with Visual Studio 2017 with 64-bit builds only. Cygwin, MSys, etc. may work, but are not maintained at this time.
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- Windows builds require 7z to unzip the zlib source archive.
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+ __ Note__ : Aeron is supported on Linux, Mac, and Windows. A Windows build requires Visual Studio with 64-bit only.
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+ Windows builds require [ 7z] ( https://www.7-zip.org/download.html ) to unzip the ` zlib ` source archive.
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- For convenience, a script is provided that does a full clean, build, and test of all targets as a Release build.
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+ For convenience, a script is provided that does a clean, build, and test of all targets as a Release build.
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``` shell
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$ ./cppbuild/cppbuild
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```
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- If you are comfortable with using CMake, then a full clean, build, and test looks like:
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+ If you are comfortable with using CMake, then a clean, build, and test looks like:
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``` shell
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$ mkdir -p cppbuild/Debug
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By default, the C Media Driver is built as part of the C++ Build. However, it can be disabled via the CMake
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option ` BUILD_AERON_DRIVER ` being set to ` OFF ` .
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- __ Note__ : C Media Driver is currently only supported on Mac and Linux (Windows version is experimental).
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+ __ Note__ : C Media Driver is only supported on Mac and Linux (Windows version is experimental).
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For dependencies and other information, see the
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[ README] ( https://github.com/real-logic/aeron/blob/master/aeron-driver/src/main/c/README.md ) .
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