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7-Wonders-Duel-AI

An implementation of the popular board game 7 Wonders Duel. Also contains a class hierarchy of Listeners and Agents that enables adding any sort of interface. One implementation is a pair of GUI Agent and Listener classes for human interactions. The main product are the AI Agent classes which can play against each other or versus a human.

GUI

On a player's turn, there will be an arrow pointing to them. At the end of the game, it will point to the winner. On a bot's turn, its action will be highlighted and will be executed after a bit of time. On a human player's turn, the relevant card and/or wonder and/or buttons have to be selected. They will be highlighted and the action will be executed after a bit of time. During this time it is possible to unselect an object or to select a different one. There is also an unused implementation for an "Advance" button, instead of a timer, but that is annoying.

Shortcuts:

  • Build -- 1
  • Discard -- 2
  • Wonder -- 3
  • Player 1 -- 1
  • Player 2 -- 2
  • Zoom in -- +, =
  • Zoom out -- -
  • Advance (unused) -- Space, Enter

TODO

  • Better AIs