-
Notifications
You must be signed in to change notification settings - Fork 1
/
Credits.txt
111 lines (86 loc) · 7.13 KB
/
Credits.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
Mod made by Inkoalawetrust
|==============|Code|==============|
Any code not written by me (Inkoalawetrust) will be specified here.
Help with coding by RaveYard.
|==============|Code|==============|
|==============|Sprites|==============|
=====<Vehicles>=====
All vehicle sprites are entirely made by me (Inkoalawetrust) unless otherwise specified.
Di-Cokka sprites made by me, however the actual design is from Metal Slug.
Original APC sprites by Gorman Freebmane: https://drive.google.com/file/d/1ETjHquh0woyRwo2sGBOOFPRHoIxC_xD5/view?usp=share_link
Original MBT sprites by Gorman Freebmane: https://drive.google.com/file/d/1GOwTYmJYxzZl-Qc4WniN6v17toQ_yLOM/view?usp=drive_link
=====<SFX>=====
Fire sprites (F1RE) are from Duke Nukem 3D, ripped from Project Brutality.
Large explosion (MCR3A0-MCR3G0) made by Inkoalawetrust.
Spark sprites (SPKYA-SPKYF) made by Tormentor667 and Solarsnowfall.
Air Explosion 1 sprites by Gorman Freebmane.
Liquid explosion sprites are from Metal Slug.
Shockwave ring (SHOKA0) made by inkoalawetrust.
Tank cannon firing and explosion sprites made by inkoalawetrust
Di-Cokka firing, projectile, and debris sprites are from Metal Slug.
Smoke sprites (Sprites/SFX/Smoke) are from unknown source, ripped from Project Brutality.
=====<Other>=====
Radio/Walkie-talkie sprites (RADI*) made by Doom Nukem. World sprite (RADIZ0) by mark#8218.
|==============|Sprites|==============|
|==============|Sounds|==============|
SFX:
Generic large explosion sound (BigExplosion.ogg) is from the GDC 2018 sound library, "Olivier Girardot - Guns & Explosions"
Generic fire sound (Fire.ogg) is from the GDC 2018 sound library, "Gregor Quendel – Designed Fire"
Metal impact sound (MetalImpact.ogg) is from the GDC 2020 sound library, "Bluezone - Cinematic Metal Impacts"
Wheel impact sound (WheelImpact.ogg) is from the GDC 2020 sound library, "Shapeforms - Hit & Punch"
The liquid explosion sound was mixed from two sounds from the GDC Audio Library 2018 and 2020.
Alternate liquid explosion sound (AltWaterBoom.ogg) is from Call of Duty United Offensive.
Small liquid splash sounds are from Call Of Duty 2.
Bullet ricochet sounds are from Call of Duty United Offensive.
Bullet flying by sound (Whizzby.ogg) is from the GDC 2020 sound library, "PMSFX - Bullet Bys &Impacts"
Casing drop sounds (CaseFall1-5.ogg) is from the GDC 2018 sound library, "Watson Wu - Battle Rifles & Pistols"
Metal crashing sound (MetalCrash.ogg) is from Half-Life 2.
Vehicles:
Army car idle sound (CarIdle.ogg) is from the 2018 GDC sound library, "Pole Position - M5 High Speed Tractor"
Army car running sound (CarMove.ogg) is from the 2018 GDC sound library, "Pole Position - M5 High Speed Tractor"
Army car pain ray sounds made by me (Inkoalawetrust).
Army car pain ray breaking sound (PainRayBreak.ogg) is from the 2018 GDC Audio Library.
Army car handle sound (CarHandle.ogg) by RutgerMuller https://freesound.org/people/RutgerMuller/sounds/50697/
Army car door slam sound (CarSlam.ogg) by Frederick_Sunne https://freesound.org/people/Frederik_Sunne/sounds/324138/
Army car crate open sound (CrateOpen.ogg) is from the 2020 GDC sound library, "Wav Junction Sound Effects - Doors"
Army truck idle sound (TruckIdle.ogg) is from the 2020 GDC sound library, "FLYSOUND - URAL 4320 Diesel" (Fitting, the truck is based on the Ural 5323)
Army truck running sound (TruckMove.ogg) is from freesfx.co.uk
Army truck back door sound (TruckOpen.ogg) by sforsman https://freesound.org/people/sforsman/sounds/274083/ (Link no longer exists)
Army truck back door slam sound (TruckSlam.ogg) by primeval_polypod https://freesound.org/people/primeval_polypod/sounds/160612/
Army truck braking sound (TruckBrake.ogg) is from freesfx.co.uk
Army truck creature hitting sound (TruckHitLiving.ogg) is from the 2018 GDC sound library, "Gamemaster Audio - Punch and Combat Sounds"
Army truck object hitting sound (TruckHitObject.ogg) is from freesfx.co.uk
APC idle sound (APCIdle.ogg) is from the 2018 GDC sound library, "SoundHolder - Cars In Motion"
APC machine gun sound is from Call of Duty 2, machine gun impact sound is from the 2018 GDC sound library.
APC small machine gun fire sounds are from Half-Life 1, small machine gun impact sound is from the 2020 GDC sound library.
Autocannon shell explosion sound (AutocannonHit.ogg) is from Call of Duty 2.
Autocannon firing sound (AutocannonFire.ogg) is from Call of Duty United Offensive.
Tank movement sound (TankMove.ogg): https://quicksounds.com/sound/21083/tank-treads-loop2
Alt tank movement sound (TankMove2.ogg): https://quicksounds.com/sound/21082/tank-treads-loop1
Tank idle sound (TankIdle.ogg): https://quicksounds.com/sound/21118/bulldozer-start-idle
Tank APS activate sound (APSActivate.ogg) is from the 2019 GDC sound library, "BlueZone - Sci-Fi Interface Sound Effects"
Tank smokescreen deploying sound (SmokeDeploy.ogg) is from Call Of Duty United Offensive.
Tank small machine gun firing sound (TankSmallMG.ogg) is from Call of Duty 2.
Tank cannon firing sounds (TankFire1-3.ogg) are from Call of Duty 2.
TankFireOriginal1.ogg is from FreeSound (https://freesound.org/people/qubodup/sounds/162260/) , edited by Gorman Freebmane
TankFireOriginal2-3.ogg is from FreeSound (https://freesound.org/people/qubodup/sounds/239135/) , edited by inkoalawetrust
Tank cannon loading sound (TankLoad.ogg) is from Call of Duty United Offensive.
Tank turret turn sound (TankTurn.ogg): https://quicksounds.com/sound/21001/tank-heavy-turret-motor
APFSDS round shatter sound (APFSDSBreak.ogg) is from the 2019 GDC Audio Library.
Rocket artillery firing sounds:
TankRocketFire1.ogg: https://quicksounds.com/sound/18282/rocket-launcher-shot-50
TankRocketFire2.ogg: https://quicksounds.com/sound/18281/rocket-launcher-shot-49
TankRocketFire3.ogg: https://quicksounds.com/sound/18280/rocket-launcher-shot-48
Missile launching sound (MissileLaunch.ogg) is from Half-Life 1.
Missile flying sound (MissileFly.ogg) is from Battlefield 1942.
Missile locking sound (MissileLock.ogg) made by me (inkoalawetrust).
Original tank movement and turret turning sounds (TankMoveOriginal.ogg & TankTurnOriginal.ogg) are from Half Life 1.
Di-Cokka sounds are from Metal Slug 7 and Metal Slug 3D.
|==============|Sounds|==============|
|==============|TOOLS USED|==============|
A list of all the tools I have used to make my own assets for this mod, and what I used them for.
Blender (https://www.blender.org/): Modelling, texturing, animating, and rendering the actual vehicles.
Sprite Batch Render Ex (https://github.com/nashmuhandes/SpriteBatchRender/tree/Blender3.2.1): Blender addon, used to render the vehicles into sprites with proper sprite names.
Batch Image Manipulation Program (https://alessandrofrancesconi.it/projects/bimp/): Used to autocrop, convert to 8-Bit PNGs, and compress my sprites en mass. Here is a link to set of image manipulations I use(May be outdated): https://drive.google.com/file/d/1Yyq1X-TClofjVrcsoOsGxSPzehcS-Ads/view?usp=sharing
SLADE: Used to automatically offset the sprites, and then for me to also manually adjust the offsets to be more accurate.
DeflOpt, PNGCrush, PNGout: Plugged into SLADE, and used to even further compress sprites. Here is a guide on how to do that and where to find these programs: https://imgur.com/a/DJ4x4hS