diff --git a/levelObjects/08_Items/levelItemEntry.md b/levelObjects/08_Items/levelItemEntry.md index 54dee27..7902a7c 100644 --- a/levelObjects/08_Items/levelItemEntry.md +++ b/levelObjects/08_Items/levelItemEntry.md @@ -83,6 +83,27 @@ All access cards work the same way: When consumed, they add the given ```Access ### Cyberspace Items 8/5/x +#### Integrity Restorative 8/5/1 + +**Integrity Restorative** (10 bytes) + + 0000 [2]byte Unused + 0002 byte Restoration amount + 0003 [7]byte Unused + +Per default (```Restoration amount``` = 0), the item restores about 3/4 of integrity. + +#### Security Defense Mine 8/5/2 + +**Security Defense Mine** (10 bytes) + + 0000 [2]byte Unused + 0002 byte Damage amount + 0003 [7]byte Unused + +Per default (```Damage amount``` = 0), the item removes little amount (about one chevron). + + #### Security ID Module 8/5/3 **Security ID Module** (10 bytes) @@ -93,6 +114,31 @@ All access cards work the same way: When consumed, they add the given ```Access Works like access cards - see above. +#### Cyber Info Nodes 8/5/6, 8/5/8 + +**Cyber Info Node** (10 bytes) + + 0000 [2]byte Unused + 0002 int16 Text index + 0004 [6]byte Unused + +For 8/5/6 (information nodes), the text index is for text chunk ```0x0878```. +For 8/5/8 (data fragments), the text index is for text chunk ```0x087A```. + + +#### Cyberspace Barricades 8/5/9 + +**Cyberspace Barricade** (10 bytes) + + 0000 [2]byte Unused + 0002 byte Size. Bits 0-3: X, bits 4-7: Y + 0003 byte Height. 0 is default, level height units otherwise. + 0004 [2]byte Unused + 0006 byte Colour + 0007 [3]byte Unused + +Layout and properties are the same as for force bridges (7/7/7). + ### Wear and Tear Items 8/6/x