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Import 3D model information, type 0x0F #23

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dertseha opened this issue Jun 11, 2015 · 3 comments
Closed

Import 3D model information, type 0x0F #23

dertseha opened this issue Jun 11, 2015 · 3 comments

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@dertseha
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Import the information about 3D models from TSSHP.
Verify with the original implementation what already worked.

@dertseha
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I had a look at the obj3d documentation of TSSHP, worked on a simple tool to verify the format - crosschecked with the implementation and found a few errors.
This documentation is now nearly complete, though I still want to verify it with a proper implementation in the res module.
Also, the documentation on the "special" handling of 0 textured faces is missing.

dertseha added a commit that referenced this issue Jan 1, 2016
dertseha added a commit that referenced this issue Jan 1, 2016
@dertseha
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dertseha commented Jan 1, 2016

The original intent of this issue has been satisfied. The geometry format has been imported, clarified & updated, and verified with an implementation.
Details are still pending, these are handled in #35 and #36 .

@dertseha
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dertseha commented Jan 2, 2016

After writing the export function in chunkie it became apparent that the fixed values are not 32/8 values, but 32/16 values. Models were way to big and the U/V coordinates beyond ranges of 0..1 .
Now everything fits together.

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