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routines.e
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-- insolor
include misc.e -- PI
include vector.e
include aconsts.e
global constant POS = 1, VEL = 2, COLOR = 3, MAS = 4, RAD = 5, LABEL = 6
-- global constant OMEGA = 7 -- öèêëè÷åñêàÿ ÷àñòîòà
global constant LAST = LABEL
global
function create_body(sequence params)
-- usage: body = create_body({{POS,{1,4,5}}, {VEL,{5,6,3}}, ... })
sequence body
body = repeat(0,LAST)
for i = 1 to length(params) do
body[params[i][1]] = params[i][2]
end for
return body
end function
global atom dt
dt = 512
--------------------------------------------------------------------------------
global
function accel(atom M, atom r)
return G * M / r*r
end function
global
function fst_space_vel(atom M, atom r)
return sqrt(G * M / r)
end function
global
function fst_space_vel2(atom a, atom r)
return sqrt(a/r)
end function
----------------------------------------------------------
constant prec = 1000
global
function circle(atom r)
integer d,ir
object val
ir = floor(r/prec) -- integer radius
d = floor(r*2/prec) -- integer diameter
if d = 0 then
return vector0
end if
val = 0
while atom(val) do
val = {rand(d)-ir,rand(d)-ir,0}*prec
if modulus3d(val) > r then
val = 0
end if
end while
return val
end function
global
function ring(atom r, atom width)
integer d, ir1, ir2
atom mod
object val
ir1 = floor(r/prec)
ir2 = floor((r+width)/prec)
d = floor((r+width)*2/prec)
if d = 0 then return vector0 end if
val = 0
while atom(val) do
val = {rand(d)-ir2, rand(d)-ir2,0}*prec
mod = modulus3d(val)
if mod > r + width or mod < r then
val = 0
end if
end while
return val
end function
global
constant DOUBLE_PI = 2*PI
global
function orbit(atom r) --> position {x,y}
atom alpha
alpha = rand(floor(DOUBLE_PI*r/prec))*prec
return r*{sin(alpha),cos(alpha),0}
end function
global
function explosion(atom r0, atom maxv) -- {POS,VEL}
sequence pos, vel
pos = circle(r0)
vel = circle(maxv)
return {pos,vel}
end function
global
function resolve_collisions(sequence body)
sequence delta_r
atom r
integer found
found = 1
while found do
found = 0
-- search for collsions
for i = 1 to length(body) do
for j = i+1 to length(body) do
delta_r = body[j][POS]-body[i][POS]
r = modulus3d(delta_r)
if r < body[i][RAD]+body[j][RAD] then
found = 1
delta_r *= (body[i][RAD] + body[j][RAD])/r
body[j][POS] += delta_r
end if
end for
end for
end while
return body
end function
global
function format_time(atom t)
sequence s
s = {}
s &= floor(t/day) -- days
t -= s[$]*day
s &= floor(t/hour) -- hours
t -= s[$]*hour
s &= floor(t/minute) -- minutes
t -= s[$]*minute
s &= t -- seconds
return s
end function
global
function zero_momentum(sequence body) --> body
sequence p,vel
atom mass
p = vector0
mass = 0
for n = 1 to length(body) do
if sequence(body[n]) then
mass += body[n][MAS]
p += body[n][MAS] * body[n][VEL]
end if
end for
vel = p / mass -- velocity of the system
for n = 1 to length(body) do
if sequence(body[n]) then
body[n][VEL] -= vel
end if
end for
return body
end function
global
function center_mass(sequence body) --> body
sequence cm -- center of mass vector
atom m
cm = vector0
m = 0
for n = 1 to length(body) do
if sequence(body[n]) then
cm += body[n][POS]*body[n][MAS]
m += body[n][MAS]
end if
end for
cm /= m
for n = 1 to length(body) do
if sequence(body[n]) then
body[n][POS] -= cm
end if
end for
return body
end function
global
function min(atom a, atom b)
if a>b then
return b
else
return a
end if
end function