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For developers and testers. 8.3.3 version #518

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Shadowss opened this issue Apr 6, 2018 · 287 comments
Closed

For developers and testers. 8.3.3 version #518

Shadowss opened this issue Apr 6, 2018 · 287 comments
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@Shadowss
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Shadowss commented Apr 6, 2018

We must a full evaluation of the entire version and put all bugs in 1 posts. To see what bugs is still remaining and what need testings.

  • Capture and re-capture of the village by the leaders

    • Conducting the capture of the village all the slots for the foundation of the village, in the captured village, are cleared and it is possible to build new leaders and settlers. Slots should not be cleared if a village has already been established or captured from this village.
      The following applies here. If we did a re-capture then the slot in the old village is not released. It turns out that one village we founded or captured from several villages.
  • Oases

    • Oases do not always have the resources for the farm, if they belong to nature.
    • If we destroy the village from which the oasis was seized, then the oasis remains tied to that cachet. In fact, if another player in that free cage builds a village that oasis will belong to the old player and give a resource bonus to the village that already belongs to the new player. The same situation with the seizure of the village. If you seize the village, then the oasis belongs to the old player and the resources give to that village (I do not remember how it should be, perhaps an oasis must return to the possession of nature).
  • Construction of chiefs and settlers

    • Now we have the opportunity to build either leaders or settlers. It should be possible to build the leaders and settlers together.
    • Trapped settlers/chiefs aren't counted as used slots.
    • Attacking/reinforcing settlers/chiefs of other players, are counted (erroneously) as used slots.
  • Hero

    • After I sent a hero to the reinforcements with the troops, destroying the village, the hero with the troops disappeared and the tavern shows that the hero is alive. A real bug.
  • Medals

  • Rally Point

  • General building bugs

    • You can train troops even without the needed building (Barracks, Stable, Workshop, Residence, Castle and so on)
    • If you damage with catapults a building in costruction, the building level isn't decreased/removed from the building queue (if brought to 0).
    • Blacksmith and Armoury don't have a research queue with a plus account.
    • The master builder timer is bugged if a building is removed from the construction queue, with 2 or more building in the queue.
    • When removing a building construction with a master builder order active of the same, a level have to be removed from that order construction
    • When removing a building construction of the same type, with a master builder order active, the construction time became wrong
    • A building could be increased by 2 level at random.
    • You can put 2 buildings in the building queue even without a plus account (only for Romans)
    • Sometimes 3x doesn't work in the marketplace.
    • You can't finish all buildings, researches, etc. without a plus account
  • General Attack bugs

    • Blacksmith and Armoury ups are counted wrongly during a battle.
    • The Trapper formula isn't coded.
    • Spies will be trapped if in the attacked village there will be at least one spying unit.
    • Morale bonus isn't counted while chiefing.
    • Big party isn't counted while chiefing.
    • Brewery isn't counted while chiefing.
    • Brewery isn't counted while attacking with catapults.
    • Troops don't die if sent in an attack with a negative value of crop.
    • Trapped troops in other villages don't die with a negative crop production a 0 or less of crop.
    • You can spy a village with not-spy troops.
    • If you reinforce a village two times, two different reinforces will be created, instead of merging them in one
    • If more than one enforcements arrive at the same seconds, only the first one will be counted, the others will disappear
    • 25% of trapped troops should die when released.
    • Traps shouldn't be added immediately after the releasing of the troops, they should be added to the training list.
    • Rams don't work as they should (the destruction of the wall doesn't get considered in a battle).
  • General Artifact bugs

    • Artifact chronology isn't coded yet.
    • The artifact of the slight fool doesn't work.Artefact of the slight fool not work #452
    • Some artifacts don't work properly.
    • You can't conquer an artifact from one of your villages, if you've already the maximum amount of artifacts.
    • Artifacts should be activated after 24 hours (x1 speed) and not immediately after the conquest. Activating artefacts & history of capturing artefacts #451
    • Artifacts (and WW villages) should spawn in the map after some amount of days from the start of the server.
    • Villages with 0 pop, aren't destroyed after conquering an artifact.
    • If you conquer a village with an artifact inside, the owner of that artifact doesn't change automatically.
    • Any player may only capture 1 artefact with an unique or account scope. Any player may only capture up to 3 artefacts "at once". Players may own more than one unique/account artefact resp. more than 3 artefacts in total by conquering. Only 3 artefacts are active out of which only 1 can be unique or have an account wide effect. In case there are 2 account wide effect artefacts amongst your 3 oldest artefacts the fourth oldest will become active. If player has 3 village scope artefacts and conquers a fourth with an account scope effect, the third (most recent) village scope artefact gets deactivated, and instead of it the fourth artefact will get active after the countdown.
    • Crop consumption in WW villages must be halved.
    • Artifact text must be modified.
    • Stronger buildings artifact, shouldn't work for WWs.
  • Profile bugs

    • There are several security issues which need to be adressed.
    • Direct Links don't work.
  • Admin panel

    • Tribe percentages are wrong, in the "Server info" section.
    • NewsBoxes should be editable in the Admin Panel (to announce events).
  • Bugs in the alliance

    • The forum is completely hackable
    • You can found an ally without the embassy or with a level 1 or 2 embassy.
    • You can found another alliance while being in an ally.
    • You can set the max numbers of players during the creation of an ally, by hacking the passed
      building id.
    • You can kick members of other alliances.
    • Send message to all alliance members Send message to all alliance members #276.
    • Errors aren't shown correctly in some parts of the alliance.
    • You can offer more than three confederation/NAP pacts.
    • You can offer the same pact to an alliance that have already sent it to you.
    • You can change the forum link and diplomacy without permissions.
    • Some parts of the alliance are hackable. (Invitation system, delete invite, delete diplomacy, etc.).
    • You can access to an alliance informations (forum, chat, reports, etc.) without being in it.
    • You can access to some options menu without having the right permissions.
  • Bugs in the market

    • You can offer inexistent types of resources
    • Trade routes are hackable
    • You can send resources to the same village they're
    • You can accept offerings from the same village they're made
    • You can accept offerings without the needed merchants
    • You can accept offerings without enough resources
    • You can accpet offerings with a too high maxtime
    • You can gain an infinite amount of resources by offering a lot of resources, then offer 1 resource and delete the offering.
  • General bugs

    • In dorf3.php, troops in training are shown multiple times.
    • You can visualize an inexistent corrupted village in the map.
    • If you log in after some time, your resources are resetted to 0 at random (it happens more frequently in high speed servers)
    • If the hero dies in an attack, the return time of the troops, will be wrong.
    • Attacking spies don't die if they're detected by reinforcement spies.
    • Trapped troops won't return to the correct villages.
    • Trapped troops can't be released with prisoners from more than one villages.
    • Released troops are counted wrongly.
    • Stolen resources are calculated wrongly.
    • If a settling is canceled, settlers have to return with 750 for each resource type.
    • Resources aren't updated correctly Problem with the consumption of the crop #253 Bug: Update Ressourcen, not correctly! #496.
  • Reports bug

    • The number of files in the Notice folder needs to be reduced (for a bettere maintainability)
    • Some .tpl report files can be reduced of about 250 lines of code with a foreach
    • Heroes aren't shown correctly if they're reinforcing a village
    • Heroes should be divided by tribe in the report
    • Reinforcements of the same tribe of the reinforced user, should be separated in the report
    • Festive reports cannot be opened from the alliance
    • Viewing a player's village when attacking a player with an alliance during a peace system.
    • Festive report are doubled in the alliance.
  • Raid list bugs

    • You can attack yourself (the same village you started the farm list).
    • You can't attack an oasis.
    • You can save a raid list with 0 troops.
    • Raid lists can be deleted by anyone.
    • Raid lists can be edited by anyone.
    • Raid lists can be saved in other players' lists
    • Raid lists can be started by anyone.
    • The whole "Farm list" section, has an incorrect graphic.
    • Connected raid lists should be deleted when deleting a farm list
  • Alliance forum bugs

    • Forums can be edited, modified and deleted by anyone, from any alliance and with any kind of permission.
    • Threads can be edited, modified and deleted by anyone, from any alliance and with any kind of permission.
    • Posts can be edited, modified and deleted by anyone, from any alliance and with any kind of permission.
    • You can create a forum with an empty topic and/or description.
    • You can create a thread with an empty topic and/or text.
    • You can create a post with an empty topic and/or text.
    • "Move forum to the top/bottom" hasn't been coded yet.
    • Anyone can access to any forum, threads and post.
    • Anyone can create threads and post to any forum
    • Public forum forums aren't displayed in the forum list.
    • Shared forum forums aren't displayed in the forum list.
    • Confederation forums aren't displayed in the forum list.

And other bugs I didn't find yet or that I forgot.

@velhbxtyrj
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velhbxtyrj commented Apr 6, 2018

Edit:
My list here

@iopietro
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iopietro commented Apr 6, 2018

Edit:
My list is in the first comment.

@eliopinho
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@iopietro
whats going with ww villages / building plans / artefacts ??

captura de ecra 2018-04-06 as 14 17 43
captura de ecra 2018-04-06 as 14 18 02
captura de ecra 2018-04-06 as 14 18 11
captura de ecra 2018-04-06 as 14 18 20

@iopietro
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iopietro commented Apr 6, 2018

I don't know, i've not tried them yet.

@eliopinho
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ok, lets get work on the bugs and leave this to the end..

@velhbxtyrj
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velhbxtyrj commented Apr 6, 2018

  1. Before artifacts, you can add that the removal of the village does not work if the artifact is captured by the hero.
    1.1. If you capture a village of natars with an artifact of the leaders, then the artifact remains in the possession of the natars. he must automatically change his owner.
  2. Up to the main attacking bugs, you can add, the warriors do not die during the campaign in the attack at minus the value of the crop.

More I do not remember what else were bugs :(

@iopietro
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iopietro commented Apr 6, 2018

@velhbxtyrj, Thanks, I added those bugs to the list.

@Shadowss
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Shadowss commented Apr 6, 2018

I have an ancient plan on my server. Also you have 2 on my server. What`s wrong ?

PS : if you complete all this we must drink all two bottle of Jack Daniel`s

@velhbxtyrj
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@Shadowss The ancient plan has nothing to do with this :)

@iopietro
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iopietro commented Apr 6, 2018

@Shadowss, Yeah, lol.

@Shadowss
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Shadowss commented Apr 6, 2018

News box system must to be editable from Admin panel , to annouce news like Easter Peace , etc.

@Dayran
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Dayran commented Apr 6, 2018

what good to know are active

@Shadowss
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Shadowss commented Apr 8, 2018

Good morning and Happy Easter to all.

Maybe you will complete the code for vacation mode (to activate when server is install or activate in admin panel).

vacation_mode

Must to be coded in the Profile. I remember this is completly functional (you cannot attack player , you cannot send resource , you cannot login in vacation mode). But not freez the travian time , all resource will produce , all army will be instructed (not correctly , must to block to enter in vacation if you have troops in training) , must block if you have reinforcements on other players , must block function if other player have reinforcement on you. Etc.

@iopietro
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iopietro commented Apr 8, 2018

Good morning, happy Easter to you too (in Italy it was on the 1th of April)!

Yeah, the conditions to enter in the vacation mode need to be coded. I think that adding an option in the installation, to activate/deactivate the vacation mode, should be fine.

@Shadowss
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Shadowss commented Apr 8, 2018

Yeah , Italy is great country with may place to visit. I stay in my vacation of summer 2 weeks on Rimini / Ravena (Lido Adriano) , i travel 1600 km on Italy , go to Rome , visit all monuments and historical places , go to San Marino , Venice. Great country , great people. Ahh and i visit 2 days Mirabilandia Park , great place.

@iopietro
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iopietro commented Apr 8, 2018

Of course :)! I love Italy too (Ok, I'm a little biased because it's my native country, lol), I love its food, its places, monuments, beaches and its amusement parks! Mirabilandia Park is great, Gardaland Park is great too :)!

@Shadowss
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@velhbxtyrj : can you make some cleaning on the Issue Topics ? Close issue that is already solved or is not like real travian

@agony09
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agony09 commented Apr 10, 2018

I think it's great to see that things are moving forward with development. I am very happy and thank you very much to all who go to so much trouble.
I would like to remind you once again of an idea: https://github.com/Shadowss/TravianZ/issues/401
Maybe it would be possible to implement this someday.
That would be very nice.

@velhbxtyrj
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@Shadowss As far as possible, I do it.

@Shadowss
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hack
Wtf ? :))

@velhbxtyrj
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It was a search for possible security problems)

@Shadowss
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battle
Enter on your account and post the report. I`m curious if battle system works fine

@eliopinho
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spy

my big friend @velhbxtyrj not sure if the case but...

@Shadowss
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Ahh you are right :))) i completely forgot about brewery ...

@eliopinho
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roman player 👍 :)

@velhbxtyrj
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Yes you are right. That's my fault. lol

@Shadowss
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@iopietro Why WW Village attacks me ??

ww village

@iopietro
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I attacked you from the Natars account, for testing a thing :P .

@RevertIT
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@iopietro since u are doing forums, can you make alliance forums also as global wide forums for all users where members can report bugs talk and stuff like that?

@iopietro
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Yep, that's what I'll do in the second part of alliance forum fixes, "public" forums will be accessible to every user in the server :).

@Shadowss
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@iopietro : Tell if this artifact have effect on WW Building (ONLY ON WW BUILDING)

The architects unique secret

All buildings in the area of effect are stronger. This means that you will need more catapults to damage buildings protected by this artifacts powers.
Natars
Hemons Scrolls

Account
Building stronger with (5x)
Treasury Level 20

@iopietro
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iopietro commented May 18, 2018

Nope, it shouldn't work for WWs and the "moral bonus" shouldn't work for battles against WW villages.

@Shadowss
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Ahh ok , great ! Thanks

@velhbxtyrj
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I found here such an entry in the Russian-language Travian Anwers:

The effect of artifacts with the sphere of influence of the account extends to the villages with the Wonder of the World, but not to the building itself Wonder of the World.

@Shadowss
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Shadowss commented May 18, 2018

Yes that`s what i say

Stronger buildings

Stronger buildings

The buildings are more durable against attacks by catapults and rams. Does not count for the Wonder of the World, but the account wide and unique type count for all other buildings in the Wonder of the Wold village.

Village wide – 4 times as durable
Account wide – 3 times as durable
Unique – 5 times as durable

Here is the entire answer in english : http://t4.answers.travian.com/?aid=90#go2answer

@velhbxtyrj
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Artefact of the fool:
A unique artifact "Burnt Manuscript" can only give positive bonuses, if negative, the artifact is automatically turned off.
These artifacts will change their type and bonus, as well as the sphere of influence every 24 hours (If I understand this phrase correctly, then here it is said about a small and unique). Note: The scope of influence is determined randomly and does not depend on the type of artifact.

Large cranny capacity + random targets Catapult:
Additional effect: Catapults can only fire at random targets in the village, which is affected by the artifact. An exception to the artifacts for the village and the account are the Wonder of the World and the treasury. An exception to the unique artifact is only the Wonder of the World.

This is a small part of what I found about artifacts. I think if give this time, then can find more different facts.

@Shadowss
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Great , we are almost there @iopietro , some more fixes and we will release 8.3.4

Thanks for all your work for community

@iopietro
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The next update (with 2 battle fixes) will be the last one for the 8.3.3 version (unless we find some gamebreaking bug).

@Shadowss Shadowss changed the title For developers and testers. For developers and testers. 8.3.3 version May 21, 2018
@iopietro
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iopietro commented May 21, 2018

@Shadowss, Ok, you can release the 8.3.4 version, I already changed the in-game version (even in the readme).

Edit: wait a second, don't release it yet, I'm talking with an issue with velhbxtyrj.
Edit 2: released.

@Shadowss
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Ok i'll wait

@velhbxtyrj
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@iopietro How correctly calculated Oasis Production Multiplier? Judging from the code it's for example 50 * speed, but on my server it's not. My value is 50 * 100 = 5000 but I can only rob 2400 of one kind of resource.

@iopietro
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iopietro commented May 21, 2018

Oasis production is calculated as: "Oasis production multiplier * Server speed" per hour, are you talking about the maximum storage of oasis?

@velhbxtyrj
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I understood you. The maximum number is calculated as 800 * warehouse multiplier, and this parameter is responsible for production. I thought that it was responsible for roominess and not for production per hour.

@iopietro
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iopietro commented May 21, 2018

Yep, in the future I'll add a separate parameter for the oasis resources storage.

@RevertIT
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We should lock this thread and make a new one named v3.3.4

@Shadowss
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Topic closed. Moved in #544

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