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AppDelegate.swift
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AppDelegate.swift
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import UIKit
import IplabsSdk
import Amplitude
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Init MobileEditors SDK
var applicationSupportDirectory = FileManager.default.urls(for: .applicationSupportDirectory, in: .allDomainsMask).first
applicationSupportDirectory = applicationSupportDirectory?.appendingPathComponent("myorganization/projects")
// can throw the alreadInitializedError
_ = try! IplabsMobileSdk(
operatorId: 97000040,
locale: "en_GB",
baseUrl: "https://shared1-staging.iplabs.io/97000040/",
externalCartServiceBaseUrl: "https://external-cart.staging.eu-central-1.iplabs.io",
localProjectsLocation: applicationSupportDirectory,
translationsSource: Bundle.main.url(forResource: "translations", withExtension: "json"),
userTrackingPermission: UserService.instance.trackingPermission
)
// SDK keeps the session between app restarts, so we log out explicitly unless we have implemented session storage within the demo app
IplabsMobileSdk.shared.logout()
if let amplitudeApiKey = ConfigService.shared.getInfoPlistString(for: "AMPLITUDE_API_KEY") {
Amplitude.instance().initializeApiKey(amplitudeApiKey)
Amplitude.instance().trackingSessionEvents = true
}
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}