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level_design.h
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level_design.h
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#include<stdio.h>
#define MAX_BLOCKS_PER_ROW 16
#define MAX_BLOCKS_PER_COL 16
#define TOTAL_BLOCKS MAX_BLOCKS_PER_COL * MAX_BLOCKS_PER_ROW
#define LEVELS 4
int width = 1300, height = 650;
//Maze
char mat[LEVELS][MAX_BLOCKS_PER_COL][MAX_BLOCKS_PER_ROW] =
{
{
{},
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,1,2,1},
{0,0,0,0,0,0,1,2,3,2,1},
{0,0,0,0,0,1,2,3,4,3,2,1},
{0,0,0,0,1,2,3,4,5,4,3,2,1},
{0,0,0,1,2,3,4,5,6,5,4,3,2,1},
{0,0,1,2,3,4,5,6,7,6,5,4,3,2,1},
{0,1,2,3,4,5,6,7,8,7,6,5,4,3,2,1},
{0,0,1,2,3,4,5,6,7,6,5,4,3,2,1},
{0,0,0,1,2,3,4,5,6,5,4,3,2,1},
{0,0,0,0,1,2,3,4,5,4,3,2,1},
{0,0,0,0,0,1,2,3,4,3,2,1},
{0,0,0,0,0,0,1,2,3,2,1},
{0,0,0,0,0,0,0,1,2,1},
{0,0,0,0,0,0,0,0,1}
},
{
{},
{0,1,2,3,4,5,0,0,1,0,0,5,4,3,2,1},
{0,2,3,4,5,0,0,1,2,1,0,0,5,4,3,2},
{0,3,4,5,0,0,1,2,3,2,1,0,0,5,4,3},
{0,4,5,0,0,1,2,3,4,3,2,1,0,0,5,4},
{0,5,0,0,1,2,3,4,5,4,3,2,1,0,0,5},
{0,0,0,1,2,3,4,5,6,5,4,3,2,1},
{0,0,1,2,3,4,5,6,7,6,5,4,3,2,1},
{0,1,2,3,4,5,6,7,8,7,6,5,4,3,2,1},
{0,0,1,2,3,4,5,6,7,6,5,4,3,2,1},
{0,0,0,1,2,3,4,5,6,5,4,3,2,1},
{0,5,0,0,1,2,3,4,5,4,3,2,1,0,0,5},
{0,4,5,0,0,1,2,3,4,3,2,1,0,0,5,4},
{0,3,4,5,0,0,1,2,3,2,1,0,0,5,4,3},
{0,2,3,4,5,0,0,1,2,1,0,0,5,4,3,2},
{0,1,2,3,4,5,0,0,1,0,0,5,4,3,2,1}
},
{
{},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,9,0,0,0,0,0,0,0,0,0,0,0,9,1},
{0,1,9,0,7,0,0,0,0,0,0,0,7,0,9,1},
{0,1,9,0,7,10,0,0,0,0,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,0,3,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,2,3,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,2,3,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,2,3,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,2,3,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,2,3,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,2,3,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,2,3,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,2,3,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,2,3,0,10,7,0,9,1},
{0,1,9,0,7,10,0,3,2,3,0,10,7,0,9,1}
},
{
{3,2,2,10,10,1,10,10,2,2,3,2,2,10,10,1},
{4,3,2,2,10,10,10,2,2,3,4,3,2,2,10,10},
{4,4,3,2,2,10,2,2,3,4,4,4,3,2,2,10},
{9,4,4,3,2,2,2,3,4,4,9,4,4,3,2,2},
{9,9,4,4,3,2,3,4,4,9,9,9,4,4,3,2},
{1,9,9,4,4,3,4,4,9,9,1,9,9,4,4,3},
{9,9,4,4,3,2,3,4,4,9,9,9,4,4,3,2},
{9,4,4,3,2,2,2,3,4,4,9,4,4,3,2,2},
{4,4,3,2,2,10,2,2,3,4,4,4,3,2,2,10},
{4,3,2,2,10,10,10,2,2,3,4,3,2,2,10,10},
{3,2,2,10,10,1,10,10,2,2,3,2,2,10,10,1},
{4,3,2,2,10,10,10,2,2,3,4,3,2,2,10,10},
{4,4,3,2,2,10,2,2,3,4,4,4,3,2,2,10},
{9,4,4,3,2,2,2,3,4,4,9,4,4,3,2,2},
{9,9,4,4,3,2,3,4,4,9,9,9,4,4,3,2},
{1,9,9,4,4,3,4,4,9,9,1,9,9,4,4,3},
}
};
typedef struct Maze {
int width, height;
int left, bottom;
int total_blocks[LEVELS];
} Maze;
int block_count[LEVELS];