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Copy pathSingletRing.pde
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SingletRing.pde
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class SingletRing {
private final int FRAMES = 60;
private float x, y;
private int r, frame;
private color c;
private float[] xs, ys;
SingletRing(float x, float y, int r, color c) {
this.x = x;
this.y = y;
this.r = r;
this.c = c;
this.xs = new float[FRAMES];
this.ys = new float[FRAMES];
for (int i = 0; i < FRAMES; i++) {
xs[i] = x;
ys[i] = y;
}
}
void display() {
noStroke();
frame = frameCount % FRAMES;
xs[frame] = x;
ys[frame] = y;
for (int i = 0; i < FRAMES; i++) {
color newC = color(red(c), green(c), blue(c), i);
int newR = constrain(i / 2, 0, r);
fill(newC);
// frame + 1 is the smallest (the oldest in the array)
int index = (frame + 1 + i) % FRAMES;
ellipse(xs[index], ys[index], newR, newR);
}
fill(c);
ellipse(x, y, r, r);
}
void move(float x, float y) {
this.x = constrain(x, r/2, width - r/2);
this.y = constrain(y, r/2, height - r/2);
}
boolean isBlown(float x, float y, float w, float h) {
// maybe more tolerance in the future, maybe!!!
float distX = this.x - x, distY = this.y - y;
return (distX < w + r / 2 && distX > -r / 2) && (distY < h + r / 2 && distY > -r / 2);
}
}