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main.go
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package main
import (
"os"
"os/signal"
"database/sql"
"log"
"fmt"
"time"
"strconv"
"strings"
_ "github.com/go-sql-driver/mysql"
"github.com/bwmarrin/discordgo"
)
type Game struct {
Name string
Creator string
Players []string
SlotsTaken int
SlotsTotal int
InProgress bool
}
func (g *Game) PlayerNames() string {
return strings.Join(g.Players, ", ")
}
func main() {
token := os.Getenv("TOKEN")
mysql := os.Getenv("MYSQL")
subscriberRole := os.Getenv("SUBSCRIBER_ROLE")
defaultChannelID := os.Getenv("DEFAULT_CHANNEL_ID")
period, err := strconv.Atoi(os.Getenv("POLLING_PERIOD"))
production := os.Getenv("GO_ENV") == "production"
log := log.New(os.Stderr, "TwGB[HOST] ", log.Ldate | log.Ltime | log.Lshortfile)
games := map[int]Game{}
if err != nil {
period = 1
}
db, err := sql.Open("mysql", mysql)
if err != nil {
panic(err)
}
defer db.Close()
err = db.Ping()
if err != nil {
panic(err)
}
d, err := discordgo.New("Bot " + token)
if err != nil {
panic(err)
}
err = d.Open()
if err != nil {
panic(err)
}
defer d.Close()
ticker := time.NewTicker(time.Duration(period) * time.Second)
go func() {
for {
<-ticker.C
gameExists := map[int]bool{}
rows, err := db.Query("SELECT id, gamename, creatorname, slotstaken, slotstotal, totalgames, usernames FROM gamelist")
if err != nil {
panic(err)
}
defer rows.Close()
for rows.Next() {
var (
id, totalGames int
msg, usernames string
game Game
)
err := rows.Scan(&id, &game.Name, &game.Creator, &game.SlotsTaken, &game.SlotsTotal, &totalGames, &usernames)
if err != nil {
panic(err)
}
game.InProgress = totalGames == 1
gameExists[id] = true
parts := strings.Split(usernames, "\t")
game.Players = []string{}
for i, part := range(parts) {
if i % 3 == 0 && part != "" {
game.Players = append(game.Players, part)
}
}
if _, ok := games[id]; ok {
if !games[id].InProgress && game.InProgress {
msg = fmt.Sprintf("Game started [%s : %s : %d/%d] (%s) :palm_tree: <@&%s>", game.Name, game.Creator, game.SlotsTaken, game.SlotsTotal, game.PlayerNames(), subscriberRole)
if production {
d.ChannelMessageSend(defaultChannelID, msg)
}
log.Print(msg)
}
} else {
if game.InProgress {
msg = fmt.Sprintf("Game in progress [%s : %s : %d/%d] (%s) :smiley_cat: <@&%s>", game.Name, game.Creator, game.SlotsTaken, game.SlotsTotal, game.PlayerNames(), subscriberRole)
if production {
d.ChannelMessageSend(defaultChannelID, msg)
}
log.Print(msg)
} else {
msg = fmt.Sprintf("New game [%s : %s : %d/%d] (%s) :smiley_cat: <@&%s>", game.Name, game.Creator, game.SlotsTaken, game.SlotsTotal, game.PlayerNames(), subscriberRole)
if production {
d.ChannelMessageSend(defaultChannelID, msg)
}
log.Print(msg)
}
}
games[id] = game
}
err = rows.Err()
if err != nil {
panic(err)
}
for id, game := range(games) {
if !gameExists[id] {
var msg string
if game.InProgress {
msg = fmt.Sprintf("Game over [%s : %s : %d/%d] (%s) :fire: <@&%s>", game.Name, game.Creator, game.SlotsTaken, game.SlotsTotal, game.PlayerNames(), subscriberRole)
} else {
msg = fmt.Sprintf("Lobby ended [%s : %s : %d/%d] (%s) :dash: <@&%s>", game.Name, game.Creator, game.SlotsTaken, game.SlotsTotal, game.PlayerNames(), subscriberRole)
}
if production {
d.ChannelMessageSend(defaultChannelID, msg)
}
log.Print(defaultChannelID, " ", msg)
delete(games, id)
}
}
}
}()
d.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
switch {
case strings.HasPrefix(m.Content, ".games"):
if m.ChannelID != defaultChannelID {
msg := fmt.Sprintf("Please use the <#%s> channel for `.games` commands. Send `.subscribe` to get notified when new lobbies open.", defaultChannelID);
log.Print(m.ChannelID, " ", msg)
d.ChannelMessageSend(m.ChannelID, msg)
return
}
for _, game := range(games) {
var format string
if game.InProgress {
format = "Game [%s : %s : %d/%d] (%s) is in progress"
} else {
format = "Game [%s : %s : %d/%d] (%s) is in the lobby"
}
msg := fmt.Sprintf(format, game.Name, game.Creator, game.SlotsTaken, game.SlotsTotal, game.PlayerNames())
if production {
d.ChannelMessageSend(m.ChannelID, msg)
}
log.Print(m.ChannelID, " ", msg)
}
if len(games) == 0 {
if production {
s.ChannelMessageSend(m.ChannelID, "No games available :crying_cat_face:")
}
log.Print(m.ChannelID, " ", "No games available :crying_cat_face:")
}
case strings.HasPrefix(m.Content, ".subscribe"):
channel, err := s.Channel(m.ChannelID)
if err != nil {
log.Print(err)
break
}
err = s.GuildMemberRoleAdd(channel.GuildID, m.Author.ID, subscriberRole)
if err != nil {
log.Print(err)
break
}
dm, err := s.UserChannelCreate(m.Author.ID)
if err != nil {
log.Print(err)
break
}
s.ChannelMessageSend(dm.ID, "Successfully subscribed! :smile:")
log.Print(m.Author.ID, " subscribed")
case strings.HasPrefix(m.Content, ".unsubscribe"):
channel, err := s.Channel(m.ChannelID)
if err != nil {
log.Print(err)
break
}
err = s.GuildMemberRoleRemove(channel.GuildID, m.Author.ID, subscriberRole)
if err != nil {
log.Print(err)
break
}
dm, err := s.UserChannelCreate(m.Author.ID)
if err != nil {
log.Print(err)
break
}
s.ChannelMessageSend(dm.ID, "Unsubscribed :cry:")
log.Print(m.Author.ID, " unsubscribed")
case strings.HasPrefix(m.Content, ".stats"):
var name string
args := strings.SplitN(m.Content, " ", 3)
if len(args) >= 2 {
name = args[1]
} else {
name = m.Author.Username
}
var server, category string
var wins, losses, games int
var score float64
query := fmt.Sprintf("SELECT server, wins, losses, games, score, category FROM w3mmd_elo_scores WHERE name=? AND ((category LIKE '%d%%' AND category LIKE '%%_league') OR category = 'practice')", time.Now().Year())
rows, err := db.Query(query, name)
if err != nil {
panic(err)
}
defer rows.Close()
hasRow := false
for rows.Next() {
err := rows.Scan(&server, &wins, &losses, &games, &score, &category)
if err != nil {
panic(err)
}
hasRow = true
percent := 100.0 * float64(wins) / float64(games)
msg := fmt.Sprintf("%s@%s in %s: ELO(%.2f) W/L(%d/%d, %.2f%%)", name, server, category, score, wins, losses, percent)
s.ChannelMessageSend(m.ChannelID, msg)
log.Print(m.Author.ID, " ", msg)
}
if !hasRow {
s.ChannelMessageSend(m.ChannelID, "Player not found!")
log.Print(m.Author.ID, " Player not found!")
}
}
})
// Wait for a signal to quit
c := make(chan os.Signal, 1)
signal.Notify(c, os.Interrupt, os.Kill)
<-c
}