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EndingsModule

⚠️ EndingsModule is DISCONTINUED, I do not reccomend using it. I was an amateur developer when I created it, and alot of the code could be HEAVILY optimized.

EndingsModule is an easy-to-use, Open Source ModuleScript for ROBLOX to make creating story-type games easier.

Follow the creator 😎: @ivadsiuls

Basic knowledge of Roblox Studio and Lua is expected.

if you'd like to help this project become even better, you're free to fork it!

How 2 Set Up

Make sure ALLOW THIRD PARTY TELEPORTS is enabled on your experience

Download the latest release

Once downloaded, place it into ServerScriptService, or ReplicatedStorage

Remember, EndingsModule cannot be used inside the client, we do this to prevent cheating.

Configuration 4 your game

Go into the EndingsModule, you should see this:

local TweenService = game:GetService("TweenService")
local TweenInformation = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local TeleportService = game:GetService("TeleportService")
local PLACE_ID = 16871131982;

local BadgeService = game:GetService("BadgeService")
local badges = {
	TestEnding = 2780397641298388;
}

set the PLACE_ID variable to the PlaceId of your game's place that you'll be re-teleported to once you press the rejoin button.

Inside the "badges" table, add the name of your ending, then the BadgeId you want for it. Something like this:

local badges = {
	TestEnding = 2780397641298388;
}

Creating an ending (EXAMPLE)

if you'd like to look at the example yourself, enter the Test Place for EndingsModule. It is uncopylocked, and you can do anything you want with it!

First, create a RemoteEvent inside ReplicatedStorage. Once you've added the RemoteEvent, insert a Script in ServerScriptService, and copy this code into it:

game:GetService("ReplicatedStorage").PutTheNameOfYourRemoteHere.OnServerEvent:Connect(function(player, ending)
	local module = require(game:GetService("ReplicatedStorageOrServerScriptService"):FindFirstChild("WhateverYouNamedEndingModuleAs"))

	if ending == "EndingName" then
		module:GiveEnding(player, "Name", "NameString (TEXT)", "Description", "hint (OPTIONAL)")
	end
end)

Now, to test if it works, create a button. this can be designed as anything you want. I'd make it simple since this is just a test. Insert a LocalScript into your button, and copy this code into it:

script.Parent.MouseButton1Click:Connect(function()
	game:GetService("ReplicatedStorage").WhateverYouNamedTheEndingRemoteAs:FireServer("EndingName")
end)

That should work! Test it out to see if it works.

Custom Ending UI/Teleport Screen

This one's pretty simple to do! Here's how to do it:

Inside the EndingsModule, there should be 2 ScreenGuis, the TeleportScreen, and the EndingGUI. Put the one you want to edit first inside StarterGui, then customize it however you want!

if you're editing the EndingGUI, do NOT re-name or delete any of the labels, buttons, or frames. If you do, EndingsModule will break.

Make sure to put them back inside the EndingsModule once you're done.

That should be it!