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Using Blender as a Intermediator Between 3dMax and the jMonkeyEngine SDK |
The jMonkeyEngine SDK supports .blend files and can convert them to jMonkeyEngine's .j3o format. This means you can use Blender to convert, for example, a 3dMax file to .j3o format.
I'm using the blender 2.59 at this tutorial, but if you blender 2.49b, no problem ;). After you saved your .3ds file in 3dmax, open the blender, delete the default cube, and import your .3ds file via File—→Import—–>3D Studio.
Click on Import Model button and then click on Open Model button to open the .blend file. Click next, select the checkbox to import a copy from .blend file, and click finish.