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CharacterData.cs
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CharacterData.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace Cogent_RPG_Character_Sheet
{
class CharacterData
{
public string CharacterName = "";
public string PlayerName = "";
public string Age = "";
public string Race = "";
public string Height = "";
public string BodyType = "";
public string Disposition = "";
public string DisablingCharacteristics = "";
public string History = "";
public string BeliefsMorality = "";
public string GoalsAspirations = "";
public bool STR0 = false;
public bool STR1 = false;
public bool STR2 = false;
public bool STR3 = false;
public bool STR4 = false;
public bool REF0 = false;
public bool REF1 = false;
public bool REF2 = false;
public bool REF3 = false;
public bool REF4 = false;
public bool INT0 = false;
public bool INT1 = false;
public bool INT2 = false;
public bool INT3 = false;
public bool INT4 = false;
public bool Perception0 = false;
public bool Perception1 = false;
public bool Perception2 = false;
public bool Perception3 = false;
public bool Perception4 = false;
public bool Athletics0 = false;
public bool Athletics1 = false;
public bool Athletics2 = false;
public bool Athletics3 = false;
public bool Athletics4 = false;
public bool Grapple0 = false;
public bool Grapple1 = false;
public bool Grapple2 = false;
public bool Grapple3 = false;
public bool Grapple4 = false;
public bool Swim0 = false;
public bool Swim1 = false;
public bool Swim2 = false;
public bool Swim3 = false;
public bool Swim4 = false;
public bool AimThrow0 = false;
public bool AimThrow1 = false;
public bool AimThrow2 = false;
public bool AimThrow3 = false;
public bool AimThrow4 = false;
public bool Acrobatics0 = false;
public bool Acrobatics1 = false;
public bool Acrobatics2 = false;
public bool Acrobatics3 = false;
public bool Acrobatics4 = false;
public bool RidePilot0 = false;
public bool RidePilot1 = false;
public bool RidePilot2 = false;
public bool RidePilot3 = false;
public bool RidePilot4 = false;
public bool SleightOfHand0 = false;
public bool SleightOfHand1 = false;
public bool SleightOfHand2 = false;
public bool SleightOfHand3 = false;
public bool SleightOfHand4 = false;
public bool Stealth0 = false;
public bool Stealth1 = false;
public bool Stealth2 = false;
public bool Stealth3 = false;
public bool Stealth4 = false;
public bool Deception0 = false;
public bool Deception1 = false;
public bool Deception2 = false;
public bool Deception3 = false;
public bool Deception4 = false;
public bool Persuasion0 = false;
public bool Persuasion1 = false;
public bool Persuasion2 = false;
public bool Persuasion3 = false;
public bool Persuasion4 = false;
public bool Infiltration0 = false;
public bool Infiltration1 = false;
public bool Infiltration2 = false;
public bool Infiltration3 = false;
public bool Infiltration4 = false;
public bool Survival0 = false;
public bool Survival1 = false;
public bool Survival2 = false;
public bool Survival3 = false;
public bool Survival4 = false;
public bool Vocation1_1 = false;
public bool Vocation1_2 = false;
public bool Vocation1_3 = false;
public bool Vocation1_4 = false;
public bool Vocation2_1 = false;
public bool Vocation2_2 = false;
public bool Vocation2_3 = false;
public bool Vocation2_4 = false;
public bool Vocation3_1 = false;
public bool Vocation3_2 = false;
public bool Vocation3_3 = false;
public bool Vocation3_4 = false;
public string VocationLabel1 = "";
public string VocationLabel2 = "";
public string VocationLabel3 = "";
public bool Proficiency1_1 = false;
public bool Proficiency1_2 = false;
public bool Proficiency2_1 = false;
public bool Proficiency2_2 = false;
public bool Proficiency3_1 = false;
public bool Proficiency3_2 = false;
public string ProficiencyLabel1 = "";
public string ProficiencyLabel2 = "";
public string ProficiencyLabel3 = "";
public string Equipment = "";
public string Inventory = "";
public string Notes = "";
public bool DestinyPoints1 = false;
public bool DestinyPoints2 = false;
public bool DestinyPoints3 = false;
public bool DestinyPoints4 = false;
public bool DestinyPoints5 = false;
public bool DestinyPoints6 = false;
public bool DestinyPoints7 = false;
public bool DestinyPoints8 = false;
public bool CommercePoints1 = false;
public bool CommercePoints2 = false;
public bool CommercePoints3 = false;
public bool CommercePoints4 = false;
public bool CommercePoints5 = false;
public bool CommercePoints6 = false;
public bool CommercePoints7 = false;
public bool CommercePoints8 = false;
public string Injury1 = "";
public string Injury2 = "";
public string Injury3 = "";
public string Injury4 = "";
public string Penalty1 = "";
public string Penalty2 = "";
public string Penalty3 = "";
public string Penalty4 = "";
public CharacterData()
{
}
}
}