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0146-lru-cache.cpp
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#include <iostream>
#include <map>
#include <vector>
using namespace std;
struct DLL
{
int key;
int val;
DLL *prev;
DLL *next;
DLL() : key(0), val(0), prev(nullptr), next(nullptr){};
DLL(int k, int v, DLL *p, DLL *n) : key(k), val(v), prev(p), next(n){};
};
class LRUCache
{
public:
map<int, DLL *> pairs;
DLL *head;
DLL *tail;
int cap;
LRUCache(int capacity)
{
cap = capacity;
head = nullptr;
tail = nullptr;
}
int get(int key)
{
if (pairs.find(key) != pairs.end())
{
DLL *node = pairs[key];
if (pairs.size() == 1 || node == tail)
return node->val;
if (node == head)
{
head = node->next;
(node->next)->prev = nullptr;
}
else
{
(node->prev)->next = node->next;
(node->next)->prev = node->prev;
}
(tail->next) = node;
(node->prev) = tail;
node->next = nullptr;
tail = node;
return node->val;
}
return -1;
}
void put(int key, int value)
{
if (pairs.size() >= cap)
{
DLL *to_be_deleted = head;
head = head->next;
if (head != nullptr)
{
head->prev = nullptr;
if (head->next == nullptr)
tail = nullptr;
}
pairs.erase(to_be_deleted->key);
}
if (pairs.find(key) != pairs.end())
{
DLL *node = new DLL(key, value, nullptr, nullptr);
if (head == nullptr)
{
head = node;
tail = node;
}
else if (tail == nullptr)
{
head->next = node;
node->prev = head;
tail = node;
}
else
{
tail->next = node;
node->prev = tail;
tail = node;
}
pairs.insert({key, node});
}
else
{
DLL *node = pairs[key];
if (pairs.size() == 1 || node == tail)
{
node->val = value;
return;
}
if (node == head)
{
head = node->next;
(node->next)->prev = nullptr;
}
else
{
(node->prev)->next = node->next;
(node->next)->prev = node->prev;
}
(tail->next) = node;
(node->prev) = tail;
node->next = nullptr;
tail = node;
node -> val = value;
}
}
};
int main()
{
int capacity = 5, key = 1, value = 1;
LRUCache *obj = new LRUCache(capacity);
int param_1 = obj->get(key);
obj->put(key, value);
}
/**
* Your LRUCache object will be instantiated and called as such:
* LRUCache* obj = new LRUCache(capacity);
* int param_1 = obj->get(key);
* obj->put(key,value);
*/