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Commit 151c550

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Sam Feeney
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Don't send crossedbeat messages anymore.
I can't find a single instance of anything recieving the messages and doing anything with them. I also can't find any documentation or explanation of why they exist, and moreover I can't think of any reason for them to exist.
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src/ScreenGameplay.cpp

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@@ -2011,7 +2011,6 @@ void ScreenGameplay::Update( float fDeltaTime )
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PlayTicks();
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UpdateLights();
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SendCrossedMessages();
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if( !m_bForceNoNetwork && NSMAN->useSMserver )
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{

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