@@ -523,7 +523,7 @@ PlayerOptions::FromOneModString(const std::string& sOneMod,
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m_fTimeSpacing = 0 ;
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}
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- else if (sBit == " clearall" && (!DLMAN->gameplay || forReplay )) {
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+ else if (sBit == " clearall" && (forReplay || !DLMAN->gameplay )) {
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Init ();
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m_sNoteSkin = NOTESKIN->GetDefaultNoteSkinName ();
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} else if (sBit == " resetspeed" ) {
@@ -537,22 +537,22 @@ PlayerOptions::FromOneModString(const std::string& sOneMod,
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SET_FLOAT (fScrollSpeed );
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level = CMOD_DEFAULT;
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SET_FLOAT (fScrollBPM )
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- } else if (sBit == " life" || sBit == " lives" && (!DLMAN->gameplay || forReplay )) {
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+ } else if (sBit == " life" || sBit == " lives" && (forReplay || !DLMAN->gameplay )) {
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// level is a percentage for every other option, so multiply by 100.
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// -Kyz
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m_BatteryLives = static_cast <int >(level * 100 .0f );
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- } else if (sBit == " bar" && (!DLMAN->gameplay || forReplay )) {
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+ } else if (sBit == " bar" && (forReplay || !DLMAN->gameplay )) {
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m_LifeType = LifeType_Bar;
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- } else if (sBit == " battery" && (!DLMAN->gameplay || forReplay )) {
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+ } else if (sBit == " battery" && (forReplay || !DLMAN->gameplay )) {
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m_LifeType = LifeType_Battery;
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- } else if (sBit == " lifetime" && (!DLMAN->gameplay || forReplay )) {
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+ } else if (sBit == " lifetime" && (forReplay || !DLMAN->gameplay )) {
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m_LifeType = LifeType_Time;
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} else if (sBit == " norecover" ||
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- sBit == " power-drop" && (!DLMAN->gameplay || forReplay )) {
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+ sBit == " power-drop" && (forReplay || !DLMAN->gameplay )) {
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m_DrainType = DrainType_NoRecover;
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- } else if (sBit == " suddendeath" || sBit == " death" && (!DLMAN->gameplay || forReplay )) {
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+ } else if (sBit == " suddendeath" || sBit == " death" && (forReplay || !DLMAN->gameplay )) {
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m_DrainType = DrainType_SuddenDeath;
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- } else if (sBit == " normal-drain" && (!DLMAN->gameplay || forReplay )) {
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+ } else if (sBit == " normal-drain" && (forReplay || !DLMAN->gameplay )) {
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m_DrainType = DrainType_Normal;
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} else if (sBit == " boost" )
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SET_FLOAT (fAccels [ACCEL_BOOST])
@@ -608,61 +608,61 @@ PlayerOptions::FromOneModString(const std::string& sOneMod,
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SET_FLOAT (fAppearances [APPEARANCE_RANDOMVANISH])
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else if (sBit == " turn" && !on)
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ZERO (m_bTurns); /* "no turn" */
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- else if (sBit == " mirror" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " mirror" && (forReplay || !DLMAN->gameplay ))
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m_bTurns[TURN_MIRROR] = on;
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- else if (sBit == " backwards" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " backwards" && (forReplay || !DLMAN->gameplay ))
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m_bTurns[TURN_BACKWARDS] = on;
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- else if (sBit == " left" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " left" && (forReplay || !DLMAN->gameplay ))
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m_bTurns[TURN_LEFT] = on;
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- else if (sBit == " right" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " right" && (forReplay || !DLMAN->gameplay ))
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m_bTurns[TURN_RIGHT] = on;
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- else if (sBit == " shuffle" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " shuffle" && (forReplay || !DLMAN->gameplay ))
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m_bTurns[TURN_SHUFFLE] = on;
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- else if (sBit == " softshuffle" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " softshuffle" && (forReplay || !DLMAN->gameplay ))
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m_bTurns[TURN_SOFT_SHUFFLE] = on;
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- else if (sBit == " supershuffle" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " supershuffle" && (forReplay || !DLMAN->gameplay ))
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m_bTurns[TURN_SUPER_SHUFFLE] = on;
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- else if (sBit == " hranshuffle" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " hranshuffle" && (forReplay || !DLMAN->gameplay ))
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m_bTurns[TURN_HRAN_SHUFFLE] = on;
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- else if (sBit == " little" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " little" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_LITTLE] = on;
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- else if (sBit == " wide" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " wide" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_WIDE] = on;
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- else if (sBit == " big" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " big" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_BIG] = on;
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- else if (sBit == " quick" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " quick" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_QUICK] = on;
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- else if (sBit == " bmrize" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " bmrize" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_BMRIZE] = on;
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- else if (sBit == " skippy" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " skippy" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_SKIPPY] = on;
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- else if (sBit == " mines" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " mines" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_MINES] = on;
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- else if (sBit == " attackmines" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " attackmines" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_ATTACKMINES] = on;
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- else if (sBit == " echo" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " echo" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_ECHO] = on;
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- else if (sBit == " stomp" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " stomp" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_STOMP] = on;
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- else if (sBit == " jackjs" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " jackjs" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_JACKJS] = on;
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- else if (sBit == " anchorjs" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " anchorjs" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_ANCHORJS] = on;
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- else if (sBit == " icyworld" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " icyworld" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_ICYWORLD] = on;
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- else if (sBit == " planted" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " planted" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_PLANTED] = on;
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- else if (sBit == " floored" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " floored" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_FLOORED] = on;
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- else if (sBit == " twister" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " twister" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_TWISTER] = on;
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- else if (sBit == " holdrolls" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " holdrolls" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_HOLDROLLS] = on;
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- else if (sBit == " nojumps" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " nojumps" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_NOJUMPS] = on;
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- else if (sBit == " nohands" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " nohands" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_NOHANDS] = on;
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- else if (sBit == " noquads" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " noquads" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_NOQUADS] = on;
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else if (sBit == " reverse" )
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SET_FLOAT (fScrolls [SCROLL_REVERSE])
@@ -674,17 +674,17 @@ PlayerOptions::FromOneModString(const std::string& sOneMod,
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SET_FLOAT (fScrolls [SCROLL_CROSS])
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else if (sBit == " centered" )
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SET_FLOAT (fScrolls [SCROLL_CENTERED])
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- else if (sBit == " noholds" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " noholds" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_NOHOLDS] = on;
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- else if (sBit == " norolls" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " norolls" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_NOROLLS] = on;
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- else if (sBit == " nomines" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " nomines" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_NOMINES] = on;
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- else if (sBit == " nostretch" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " nostretch" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_NOSTRETCH] = on;
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- else if (sBit == " nolifts" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " nolifts" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_NOLIFTS] = on;
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- else if (sBit == " nofakes" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " nofakes" && (forReplay || !DLMAN->gameplay ))
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m_bTransforms[TRANSFORM_NOFAKES] = on;
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else if (sBit == " dark" )
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SET_FLOAT (fDark )
@@ -698,7 +698,7 @@ PlayerOptions::FromOneModString(const std::string& sOneMod,
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SET_FLOAT (fNoAttack )
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else if (sBit == " playerautoplay" )
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SET_FLOAT (fPlayerAutoPlay )
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- else if (sBit == " passmark" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " passmark" && (forReplay || !DLMAN->gameplay ))
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SET_FLOAT (fPassmark )
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else if (sBit == " overhead" ) {
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m_fSkew = 0 ;
@@ -734,9 +734,9 @@ PlayerOptions::FromOneModString(const std::string& sOneMod,
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else if (sBit == " failarcade" || sBit == " failimmediate" )
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m_FailType = FailType_Immediate;
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else if ((sBit == " failendofsong" || sBit == " failimmediatecontinue" ||
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- sBit == " failatend" ) && (!DLMAN->gameplay || forReplay ))
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+ sBit == " failatend" ) && (forReplay || !DLMAN->gameplay ))
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m_FailType = FailType_ImmediateContinue;
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- else if (sBit == " failoff" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " failoff" && (forReplay || !DLMAN->gameplay ))
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m_FailType = FailType_Off;
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else if (sBit == " faildefault" ) {
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PlayerOptions po;
@@ -746,7 +746,7 @@ PlayerOptions::FromOneModString(const std::string& sOneMod,
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m_bMuteOnError = on;
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else if (sBit == " random" )
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ChooseRandomModifiers ();
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- else if (sBit == " practicemode" && (!DLMAN->gameplay || forReplay ))
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+ else if (sBit == " practicemode" && (forReplay || !DLMAN->gameplay ))
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m_bPractice = on;
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// deprecated mods/left in for compatibility
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else if (sBit == " converge" )
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