diff --git a/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua b/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua index da115df70e..b4ebb97cce 100644 --- a/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua +++ b/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua @@ -723,9 +723,9 @@ local replaySlider = Widg.SliderBase { width = width, height = height, - min = GAMESTATE:GetCurrentSong():GetFirstSecond(), + min = GAMESTATE:GetCurrentSteps():GetFirstSecond(), visible = true, - max = GAMESTATE:GetCurrentSong():GetLastSecond(), + max = GAMESTATE:GetCurrentSteps():GetLastSecond(), onInit = function(slider) slider.actor:diffusealpha(0) end, @@ -1157,14 +1157,14 @@ local pm = --self:zoomto(MovableValues.PracticeCDGraphWidth, MovableValues.PracticeCDGraphHeight) end, BeginCommand = function(self) - musicratio = GAMESTATE:GetCurrentSong():GetLastSecond() / (wodth) + musicratio = GAMESTATE:GetCurrentSteps():GetLastSecond() / (wodth) SCREENMAN:GetTopScreen():AddInputCallback(duminput) cd:GetChild("cdbg"):diffusealpha(0) self:SortByDrawOrder() self:queuecommand("GraphUpdate") end, PracticeModeReloadMessageCommand = function(self) - musicratio = GAMESTATE:GetCurrentSong():GetLastSecond() / wodth + musicratio = GAMESTATE:GetCurrentSteps():GetLastSecond() / wodth end, Def.Quad { Name = "BG",