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lines changed Original file line number Diff line number Diff line change @@ -348,14 +348,18 @@ void NoteField::Update( float fDeltaTime )
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// Update fade to failed
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m_pCurDisplay->m_ReceptorArrowRow .SetFadeToFailPercent ( m_FieldRenderArgs.fail_fade );
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- NoteDisplay::Update ( fDeltaTime );
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+ /* No idea what this is supposed to be doing but it seems to be doing an awful lot of
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+ absolutely nothing at an awfully quick rate. Noteskins are fine... 3d noteskins are
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+ fine... mod maps are fine. Welp - Mina */
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+
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+ // NoteDisplay::Update(fDeltaTime);
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/* Update all NoteDisplays. Hack: We need to call this once per frame, not
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- * once per player. */
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+ * once per player. */
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// TODO: Remove use of PlayerNumber.
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- PlayerNumber pn = m_pPlayerState->m_PlayerNumber ;
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- if ( pn == GAMESTATE->GetMasterPlayerNumber () )
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- NoteDisplay::Update ( fDeltaTime );
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+ /* PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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+ if ( pn == GAMESTATE->GetMasterPlayerNumber())
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+ NoteDisplay::Update(fDeltaTime); */
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}
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float NoteField::GetWidth () const
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