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iterate version tags and mark as calconly
1 parent 98f806b commit 9dafd41

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4 files changed

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-5
lines changed

4 files changed

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CMake/SMDefs.cmake

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@@ -1,7 +1,7 @@
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# Set up version numbers according to the new scheme.
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set(SM_VERSION_MAJOR 0)
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set(SM_VERSION_MINOR 55)
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set(SM_VERSION_PATCH 3)
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set(SM_VERSION_MINOR 56)
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set(SM_VERSION_PATCH 0)
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set(SM_VERSION_TRADITIONAL "${SM_VERSION_MAJOR}.${SM_VERSION_MINOR}.${SM_VERSION_PATCH}")
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execute_process(COMMAND git rev-parse --short HEAD

src/GameState.h

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@@ -213,7 +213,7 @@ class GameState
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bool m_bLoadingNextSong;
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int GetLoadingCourseSongIndex() const;
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RString GetEtternaVersion() { return "0.55.3"; }
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RString GetEtternaVersion() { return "0.56.0-CalcOnly"; }
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bool isplaylistcourse = false;
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bool IsPlaylistCourse() { return isplaylistcourse; }
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bool CountNotesSeparately();

src/ProductInfo.inc

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@@ -6,7 +6,7 @@
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!define PRODUCT_ID "Etterna"
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; TODO: This needs to be updated with the git rev hash
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!define PRODUCT_VER "v0.55.3"
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!define PRODUCT_VER "v0.56.0-CalcOnly"
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!define PRODUCT_DISPLAY "${PRODUCT_FAMILY} ${PRODUCT_VER}"
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!define PRODUCT_BITMAP "ett"
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stepmania.nsi

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@@ -43,7 +43,7 @@
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; don't forget to change this before releasing a new version.
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; wish this could be automated, but it requires "X.Y.Z.a" format. -aj
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VIProductVersion "0.55.3.0"
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VIProductVersion "0.56.0.0"
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VIAddVersionKey "ProductName" "${PRODUCT_ID}"
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VIAddVersionKey "FileVersion" "${PRODUCT_VER}"
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VIAddVersionKey "FileDescription" "${PRODUCT_ID} Installer"

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