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distinguish overall color in debug display
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Themes/Til Death/BGAnimations/_calcdisplay.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1111,14 +1111,14 @@ local function bottomGraphLineSSR(lineNum, colorToUse)
11111111
end
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local skillsetColors = {
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color("1,0,1"), -- overall
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color("#7d6b91"), -- stream
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color("#8481db"), -- jumpstream
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color("#995fa3"), -- handstream
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color("#f2b5fa"), -- stamina
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color("#6c969d"), -- jack
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color("#a5f8d3"), -- chordjack
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color("#b0cec2"), -- tech
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color("#b0cec2"), -- tech 2 (used for something else dont worry)
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}
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local miscColors = {
@@ -1174,7 +1174,7 @@ do -- scoping
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for i, mod in pairs(CalcDiffValue) do
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local modname = shortenEnum("CalcDiffValue", mod)
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for h = 1,2 do
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o[#o+1] = bottomGraphLineMSD(modname, skillsetColors[(i * 2) - (h % 2)], h)
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o[#o+1] = bottomGraphLineMSD(modname, skillsetColors[(i * 2) - (h % 2)], h)
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end
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end
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i = 1

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