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remove redundant songsearch code and alter plotload so as not to conflict with sort order change
1 parent 0b063d9 commit c78b004

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2 files changed

+3
-4
lines changed

2 files changed

+3
-4
lines changed

Themes/Til Death/BGAnimations/ScreenSelectMusic decorations/score.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -398,7 +398,7 @@ t[#t+1] = LoadFont("Common Normal")..{
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SetCommand=function(self)
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if score ~= nil then
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if score:HasReplayData() then
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self:settext("Replay Data Available (Press Up To View Plot)")
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self:settext("Replay Data Available (Press Select+Up To View Plot)")
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else
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self:settext("No Replay Data")
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end

Themes/Til Death/metrics.ini

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -195,14 +195,13 @@ MusicWheelY=SCREEN_CENTER_Y
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# ~ = Released
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# + = At The Same Time
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CodeNames="AvatarShow,NextRate,PrevRate,NextScore,PrevScore,SongSearch,PlotLoad"
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CodeNames="AvatarShow,NextRate,PrevRate,NextScore,PrevScore,PlotLoad"
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CodeAvatarShow="Select,Select"
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CodeNextRate="@Select-EffectDown"
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CodePrevRate="@Select-EffectUp"
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CodeNextScore="EffectDown"
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CodePrevScore="EffectUp"
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CodeSongSearch="@Right-Left-Down"
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CodePlotLoad="MenuUp"
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CodePlotLoad="@Select-MenuUp"
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#index should be = 0 but banner loads the number before the value updates for w/e reason so it's 4.
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#BannerX=capWideScale(get43size(192),192) + 10

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