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cefiar edited this page Mar 17, 2018 · 3 revisions

Embedded targets often cannot realistically run the OpenGL/Qt user interface, and would typically have problems with the mouse/keyboard interaction that is necessary to find bugs using FrameRetrace.

When cross-compiling for embedded targets, build only the frameretrace_server executable, which will run on the target (see Compiling frameretrace_server). The server listens on port 24642 by default.

FrameRetrace UI will connect to the server on port 24642 for any host other than 'localhost'.

For localhost, the UI selects a random port and passes it when forking the server executable.

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