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Rule System

Rule System is a rules editor for Unreal Engine, built as part of Chronicle. It allows you to create custom Conditions and Callbacks that can be used in other gameplay systems.

Example

Rule System Overview

How To Use

Add a rule

  1. Navigate to Edit → Project Settings → Chronicle → Rules
  2. Add element to condition or callback collection

Modify rule

  1. Each rule has a unique GUID for identification
  2. Modify its name in the field

Integration

To integrate with runtime systems, use FChronicle_RuleDirectory methods. These class provides a structured way to define and access rules at runtime, ensuring consistent behavior across your dialogue system.

Planned Features

  • Validator – Detect conflicts or unused rules
  • Browser – Visual exploration of all rules