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It reduces so much boilerplate. It is an awesome idea.
Is there any reason why andromeda does not throw an exception when the shader compile fails? It appears to be a good haskell pattern to throw an exception and let the library caller handle the exception.
Any thoughts, please?
Thanks
The text was updated successfully, but these errors were encountered:
Hello,
Thanks for sharing andromeda.
It reduces so much boilerplate. It is an awesome idea.
Is there any reason why andromeda does not throw an exception when the shader compile fails? It appears to be a good haskell pattern to throw an exception and let the library caller handle the exception.
Any thoughts, please?
Thanks
The text was updated successfully, but these errors were encountered: