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Exception when shader compile fails? #3

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joe9 opened this issue Sep 11, 2016 · 0 comments
Open

Exception when shader compile fails? #3

joe9 opened this issue Sep 11, 2016 · 0 comments

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@joe9
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joe9 commented Sep 11, 2016

Hello,

Thanks for sharing andromeda.

It reduces so much boilerplate. It is an awesome idea.

Is there any reason why andromeda does not throw an exception when the shader compile fails? It appears to be a good haskell pattern to throw an exception and let the library caller handle the exception.

Any thoughts, please?

Thanks

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