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After digging the docs, I found no option to filter objects in the scene to do raycasting. When my scene have some big mesh, the performance is not good. If I do the raycast manually, instead of
After digging the docs, I found no option to filter objects in the scene to do raycasting. When my scene have some big mesh, the performance is not good. If I do the raycast manually, instead of
I will do
So I think an option such as
func filterSceneChildren
orarray objectsShouldListenToEvent
is good for cases like mineThe text was updated successfully, but these errors were encountered: