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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Tonalities"
run/main_scene="res://Scenes/Game.tscn"
boot_splash/image="res://Sprites/LogoSplash.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://Icons/jgr-splash.png"
[autoload]
BgMusicManager="*res://Objects/BgMusicManager.tscn"
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=960
window/size/test_height=540
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
[editor]
main_run_args="--verbose"
[gui]
theme/use_hidpi=true
[input]
ui_touch={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[input_devices]
buffering/agile_event_flushing=true
pointing/emulate_touch_from_mouse=true
[layer_names]
2d_physics/layer_1="Obstacles"
2d_physics/layer_2="Blocks"
[locale]
fallback="en_GB"
[physics]
common/enable_pause_aware_picking=true
2d/default_gravity=784
[rendering]
2d/options/use_nvidia_rect_flicker_workaround=true
2d/snapping/use_gpu_pixel_snap=true
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"