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AAbilityUpgradeViewModel.cs
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AAbilityUpgradeViewModel.cs
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using Gamedata;
using Il2CppDummyDll;
using System;
using System.Collections.Generic;
public abstract class AAbilityUpgradeViewModel
{
[FieldOffset(Offset="0x10")]
public string TitleLocKey;
[FieldOffset(Offset="0x18")]
public int CurrentAbilityLevel;
[FieldOffset(Offset="0x20")]
public string CurrentAbilityLevelDescriptionLocKey;
[FieldOffset(Offset="0x28")]
public List<AAbilityUpgradeViewModel.Level> AbilityLevels;
public int MaxAbilityLevels
{
[Address(RVA="0x10DD22C", Offset="0x10DD22C", VA="0x10DD22C")]
get
{
return new int();
}
}
[Address(RVA="0x10DE700", Offset="0x10DE700", VA="0x10DE700")]
protected AAbilityUpgradeViewModel()
{
}
public class Ingredient
{
[FieldOffset(Offset="0x10")]
public ulong ItemId;
[FieldOffset(Offset="0x18")]
public ulong ItemCount;
[Address(RVA="0x10DE770", Offset="0x10DE770", VA="0x10DE770")]
public Ingredient()
{
}
}
public class Level
{
[FieldOffset(Offset="0x10")]
public string PreviewDescriptionText;
[FieldOffset(Offset="0x18")]
public string UpgradeIcon;
[FieldOffset(Offset="0x20")]
public UnitRequirements? Requirements;
[FieldOffset(Offset="0x38")]
public List<AAbilityUpgradeViewModel.Ingredient> Ingredients;
[Address(RVA="0x10DE778", Offset="0x10DE778", VA="0x10DE778")]
public Level()
{
}
}
}