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AClubWarBattleResultsView.cs
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AClubWarBattleResultsView.cs
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using Glunies;
using Il2CppDummyDll;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AClubWarBattleResultsView : AStandardView
{
[Attribute(Name="InjectAttribute", RVA="0x1057258", Offset="0x1057258")]
[FieldOffset(Offset="0x68")]
private BadgingController _badgingController;
private AClubWarBattleResultsView.ClubWarBattleResultsViewSerializedFields Fields
{
[Address(RVA="0x10E05F0", Offset="0x10E05F0", VA="0x10E05F0")]
get
{
return null;
}
}
protected override bool WillHandleBackButton
{
[Address(RVA="0x10E0B70", Offset="0x10E0B70", VA="0x10E0B70", Slot="19")]
get
{
return new bool();
}
}
[Address(RVA="0x10E0B78", Offset="0x10E0B78", VA="0x10E0B78")]
public AClubWarBattleResultsView()
{
}
[Address(RVA="0x10E0B80", Offset="0x10E0B80", VA="0x10E0B80")]
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x106F284", Offset="0x106F284")]
private void <ViewAssetLoaded>b__2_0()
{
}
[Address(RVA="0x10E0C04", Offset="0x10E0C04", VA="0x10E0C04")]
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x106F294", Offset="0x106F294")]
private void <ViewAssetLoaded>b__2_1()
{
}
[Address(RVA="0x10E0AF8", Offset="0x10E0AF8", VA="0x10E0AF8")]
private void HideAlert()
{
}
[Address(RVA="0x10E020C", Offset="0x10E020C", VA="0x10E020C")]
public void SetData(ClubWarBattleResultsGameState.TransitionContext context)
{
}
[Address(RVA="0x10E06D0", Offset="0x10E06D0", VA="0x10E06D0", Slot="21")]
public virtual void TickUpdate()
{
}
[Address(RVA="0x10E06D4", Offset="0x10E06D4", VA="0x10E06D4", Slot="11")]
protected override void ViewAssetLoaded()
{
}
[Address(RVA="0x10E0954", Offset="0x10E0954", VA="0x10E0954", Slot="12")]
protected override void ViewShuttingDown()
{
}
[Serializable]
public class ClubWarBattleResultsViewSerializedFields : ViewSerializedFields
{
[FieldOffset(Offset="0x28")]
public ClubWarTeamHudWidget AttackerScore;
[FieldOffset(Offset="0x30")]
public ClubWarTeamHudWidget DefenderScore;
[FieldOffset(Offset="0x38")]
public Animation ShowAnimation;
[FieldOffset(Offset="0x40")]
public UiLabel EndReasonLabel;
[Attribute(Name="HeaderAttribute", RVA="0x106A1DC", Offset="0x106A1DC")]
[FieldOffset(Offset="0x48")]
public List<Badge> Badges;
[FieldOffset(Offset="0x50")]
public Button ContinueButton;
[FieldOffset(Offset="0x58")]
public Button InventoryButton;
[Attribute(Name="HeaderAttribute", RVA="0x106A214", Offset="0x106A214")]
[FieldOffset(Offset="0x60")]
public UnityEngine.GameObject AlertContainer;
[FieldOffset(Offset="0x68")]
public UiLabel AlertLabel;
[FieldOffset(Offset="0x70")]
public Button AlertDismissButton;
[Address(RVA="0x10E0C88", Offset="0x10E0C88", VA="0x10E0C88")]
public ClubWarBattleResultsViewSerializedFields()
{
}
}
}