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APlayerProfileController.cs
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APlayerProfileController.cs
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using Glunies;
using Il2CppDummyDll;
using Serverproto;
using System;
using System.Collections.Generic;
public abstract class APlayerProfileController : AFeatureController, IDispatchHandler<DPlayerProfileAction>, IDispatchHandler
{
[Attribute(Name="InjectAttribute", RVA="0x105B980", Offset="0x105B980")]
[FieldOffset(Offset="0x68")]
protected PlayerService _playerService;
[Attribute(Name="InjectAttribute", RVA="0x105B990", Offset="0x105B990")]
[FieldOffset(Offset="0x70")]
protected GamedataDomainController _gamedataDC;
[FieldOffset(Offset="0x78")]
private Player _player;
[FieldOffset(Offset="0x80")]
private List<PlayerStat> _playerStats;
[FieldOffset(Offset="0x88")]
protected PlayerProfileView _view;
[Address(RVA="0x10F1488", Offset="0x10F1488", VA="0x10F1488")]
protected APlayerProfileController()
{
}
[Address(RVA="0x10F1390", Offset="0x10F1390", VA="0x10F1390")]
private void FinishInitialization(GameStateTransitionContext context)
{
}
[Address(RVA="0x10F0EC4", Offset="0x10F0EC4", VA="0x10F0EC4", Slot="14")]
public virtual void HandleDispatchAction(DPlayerProfileAction action)
{
}
[Address(RVA="0x10F0CCC", Offset="0x10F0CCC", VA="0x10F0CCC", Slot="6")]
public override void Initialize(GameStateTransitionContext context)
{
}
[Address(RVA="0x10F137C", Offset="0x10F137C", VA="0x10F137C", Slot="17")]
protected virtual void InitializeAsync(Action finished)
{
}
[Address(RVA="0x10F0FA8", Offset="0x10F0FA8", VA="0x10F0FA8", Slot="16")]
protected virtual void InitializeView()
{
}
protected abstract void LoadProfileInfo(Action<Player, List<PlayerStat>> success, Action<long> failure);
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x104C74C", Offset="0x104C74C")]
private sealed class <>c__DisplayClass0_0
{
[FieldOffset(Offset="0x10")]
public APlayerProfileController <>4__this;
[FieldOffset(Offset="0x18")]
public GameStateTransitionContext context;
[Address(RVA="0x10F0EBC", Offset="0x10F0EBC", VA="0x10F0EBC")]
public <>c__DisplayClass0_0()
{
}
[Address(RVA="0x10F1490", Offset="0x10F1490", VA="0x10F1490")]
internal void <Initialize>b__0(Action jobDone)
{
}
[Address(RVA="0x10F15B8", Offset="0x10F15B8", VA="0x10F15B8")]
internal void <Initialize>b__1(Action jobDone)
{
}
[Address(RVA="0x10F16AC", Offset="0x10F16AC", VA="0x10F16AC")]
internal void <Initialize>b__2()
{
}
}
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x104C75C", Offset="0x104C75C")]
private sealed class <>c__DisplayClass0_1
{
[FieldOffset(Offset="0x10")]
public Action jobDone;
[FieldOffset(Offset="0x18")]
public APlayerProfileController.<>c__DisplayClass0_0 CS$<>8__locals1;
[Address(RVA="0x10F15B0", Offset="0x10F15B0", VA="0x10F15B0")]
public <>c__DisplayClass0_1()
{
}
[Address(RVA="0x10F16DC", Offset="0x10F16DC", VA="0x10F16DC")]
internal void <Initialize>b__3(Player player, List<PlayerStat> stats)
{
}
[Address(RVA="0x10F176C", Offset="0x10F176C", VA="0x10F176C")]
internal void <Initialize>b__4(long errorCode)
{
}
}
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x104C76C", Offset="0x104C76C")]
private sealed class <>c__DisplayClass0_2
{
[FieldOffset(Offset="0x10")]
public Action jobDone;
[FieldOffset(Offset="0x18")]
public APlayerProfileController.<>c__DisplayClass0_0 CS$<>8__locals2;
[Address(RVA="0x10F16A4", Offset="0x10F16A4", VA="0x10F16A4")]
public <>c__DisplayClass0_2()
{
}
[Address(RVA="0x10F1780", Offset="0x10F1780", VA="0x10F1780")]
internal void <Initialize>b__5(PlayerProfileView view)
{
}
}
}