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AbilityCardWidget.cs
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/
AbilityCardWidget.cs
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using Gamedata;
using Glunies;
using Il2CppDummyDll;
using System;
using UnityEngine;
using UnityEngine.UI;
[Attribute(Name="RequireComponent", RVA="0x1049054", Offset="0x1049054")]
[Attribute(Name="RequireComponent", RVA="0x1049054", Offset="0x1049054")]
public class AbilityCardWidget : MonoBehaviour
{
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x105E7BC", Offset="0x105E7BC")]
[FieldOffset(Offset="0x18")]
private UnityEngine.RectTransform <RectTransform>k__BackingField;
[FieldOffset(Offset="0x20")]
private SingleAssetRegistry _assetRegistry;
[FieldOffset(Offset="0x28")]
private UnitAbility? _abilityDef;
[FieldOffset(Offset="0x40")]
private UnityEngine.CanvasGroup _canvasGroup;
[FieldOffset(Offset="0x48")]
[SerializeField]
private RawImage _abilityImage;
[FieldOffset(Offset="0x50")]
[SerializeField]
private GameObject _scrim;
[FieldOffset(Offset="0x58")]
[SerializeField]
private Image _frameImage;
[FieldOffset(Offset="0x60")]
[SerializeField]
private Sprite _unitFrameSprite;
[FieldOffset(Offset="0x68")]
[SerializeField]
private Sprite _spellFrameSprite;
[FieldOffset(Offset="0x70")]
[SerializeField]
private Image _affinityIcon;
[FieldOffset(Offset="0x78")]
[SerializeField]
private AbilityChargeWidget _chargeWidget;
public UnityEngine.CanvasGroup CanvasGroup
{
[Address(RVA="0x10F68FC", Offset="0x10F68FC", VA="0x10F68FC")]
get
{
return null;
}
}
public UnityEngine.RectTransform RectTransform
{
[Address(RVA="0x10F68EC", Offset="0x10F68EC", VA="0x10F68EC")]
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x1070F9C", Offset="0x1070F9C")]
get
{
return null;
}
[Address(RVA="0x10F68F4", Offset="0x10F68F4", VA="0x10F68F4")]
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x1070FAC", Offset="0x1070FAC")]
private set
{
}
}
[Address(RVA="0x10F81BC", Offset="0x10F81BC", VA="0x10F81BC")]
public AbilityCardWidget()
{
}
[Address(RVA="0x10F7EB4", Offset="0x10F7EB4", VA="0x10F7EB4")]
public void AnimateNewCharges(int newChargesSinceLast)
{
}
[Address(RVA="0x10F7C6C", Offset="0x10F7C6C", VA="0x10F7C6C")]
public void ConsumeCharges()
{
}
[Address(RVA="0x10F6904", Offset="0x10F6904", VA="0x10F6904")]
public void Initialize(WidgetDependencyContainer dependencies)
{
}
[Address(RVA="0x10F6B20", Offset="0x10F6B20", VA="0x10F6B20")]
public void InitializeBattleTweens()
{
}
[Address(RVA="0x10F72AC", Offset="0x10F72AC", VA="0x10F72AC")]
public void SetAbility(UnitAbility? ability, ulong abilityLevel)
{
}
[Address(RVA="0x10F7694", Offset="0x10F7694", VA="0x10F7694")]
public void SetAbility(Spell? spellDef)
{
}
[Address(RVA="0x10F744C", Offset="0x10F744C", VA="0x10F744C")]
public void SetAbilityIcon(string iconPath)
{
}
[Address(RVA="0x10F7724", Offset="0x10F7724", VA="0x10F7724")]
public void SetAbilityIcon(Texture texture)
{
}
[Address(RVA="0x10F811C", Offset="0x10F811C", VA="0x10F811C")]
public void SetAbilityImageColor(UnityEngine.Color color)
{
}
[Address(RVA="0x10F74E0", Offset="0x10F74E0", VA="0x10F74E0")]
public void SetAbilitySourceType(AbilitySourceType sourceType)
{
}
[Address(RVA="0x10F6A04", Offset="0x10F6A04", VA="0x10F6A04")]
public void SetAffinityIcon(Sprite sprite)
{
}
[Address(RVA="0x10F75C4", Offset="0x10F75C4", VA="0x10F75C4")]
public void SetCharge(uint numCharged, uint maxCharges)
{
}
[Address(RVA="0x10F69CC", Offset="0x10F69CC", VA="0x10F69CC")]
public void ShowScrim(bool show)
{
}
[Address(RVA="0x10F6FD8", Offset="0x10F6FD8", VA="0x10F6FD8")]
public void Shutdown()
{
}
}