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AboutGameView.cs
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AboutGameView.cs
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using Glunies;
using Il2CppDummyDll;
using System;
using UnityEngine.UI;
public class AboutGameView : APopupView
{
private AboutGameView.SerializedFields Fields
{
[Address(RVA="0x1154E94", Offset="0x1154E94", VA="0x1154E94")]
get
{
return null;
}
}
[Address(RVA="0x115513C", Offset="0x115513C", VA="0x115513C")]
public AboutGameView()
{
}
[Address(RVA="0x11550B8", Offset="0x11550B8", VA="0x11550B8")]
private void AttributionClicked()
{
}
[Address(RVA="0x1154E48", Offset="0x1154E48", VA="0x1154E48")]
public void SetAttributionUrl(string url)
{
}
[Address(RVA="0x1154F74", Offset="0x1154F74", VA="0x1154F74", Slot="11")]
protected override void ViewAssetLoaded()
{
}
[Address(RVA="0x1155044", Offset="0x1155044", VA="0x1155044", Slot="12")]
protected override void ViewShuttingDown()
{
}
[Serializable]
public class SerializedFields : PopupViewSerializedFields
{
[FieldOffset(Offset="0x30")]
public UiLabel AttributionLabel;
[FieldOffset(Offset="0x38")]
public Button AttributionButton;
[Address(RVA="0x1155144", Offset="0x1155144", VA="0x1155144")]
public SerializedFields()
{
}
}
}