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AchievementsController.cs
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AchievementsController.cs
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using Glunies;
using Il2CppDummyDll;
using Serverproto;
using System;
public class AchievementsController : AFeatureController, IDispatchHandler<DPlayerActivityUpdatedAction>, IDispatchHandler, IDispatchHandler<DPlayerActivityClaimAction>, IDispatchHandler<DInventoryDeltaProcessedAction>, IDispatchHandler<DPlayerXpContainerAction>, IDispatchHandler<DPlayerActivityChooseRewardViewShown>
{
[Attribute(Name="InjectAttribute", RVA="0x1052450", Offset="0x1052450")]
[FieldOffset(Offset="0x68")]
private PlayerDomainController _playerDC;
[Attribute(Name="InjectAttribute", RVA="0x1052460", Offset="0x1052460")]
[FieldOffset(Offset="0x70")]
private PlayerService _playerService;
[Attribute(Name="InjectAttribute", RVA="0x1052470", Offset="0x1052470")]
[FieldOffset(Offset="0x78")]
private CardUnlockTrackerController _cardUnlockTrackerController;
[Attribute(Name="InjectAttribute", RVA="0x1052480", Offset="0x1052480")]
[FieldOffset(Offset="0x80")]
private LocalizationManager _lm;
[FieldOffset(Offset="0x88")]
private AchievementsView _view;
[FieldOffset(Offset="0x90")]
private bool _checkForUnlocksOnInventoryDelta;
[Address(RVA="0x1156424", Offset="0x1156424", VA="0x1156424")]
public AchievementsController()
{
}
[Address(RVA="0x1156434", Offset="0x1156434", VA="0x1156434")]
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x106DF68", Offset="0x106DF68")]
private void <HandleDispatchAction>b__1_0(ClaimActivityResponse response)
{
}
[Address(RVA="0x1156490", Offset="0x1156490", VA="0x1156490")]
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x106DF78", Offset="0x106DF78")]
private void <HandleDispatchAction>b__1_2()
{
}
[Address(RVA="0x1156164", Offset="0x1156164", VA="0x1156164", Slot="10")]
protected override GameStateTransitionContext CreateContext()
{
return null;
}
[Address(RVA="0x1155D0C", Offset="0x1155D0C", VA="0x1155D0C", Slot="14")]
public void HandleDispatchAction(DPlayerActivityClaimAction action)
{
}
[Address(RVA="0x1156030", Offset="0x1156030", VA="0x1156030", Slot="13")]
public void HandleDispatchAction(DPlayerActivityUpdatedAction action)
{
}
[Address(RVA="0x1156098", Offset="0x1156098", VA="0x1156098", Slot="15")]
public void HandleDispatchAction(DInventoryDeltaProcessedAction action)
{
}
[Address(RVA="0x1156108", Offset="0x1156108", VA="0x1156108", Slot="16")]
public void HandleDispatchAction(DPlayerXpContainerAction action)
{
}
[Address(RVA="0x115615C", Offset="0x115615C", VA="0x115615C", Slot="17")]
public void HandleDispatchAction(DPlayerActivityChooseRewardViewShown action)
{
}
[Address(RVA="0x1155C08", Offset="0x1155C08", VA="0x1155C08", Slot="6")]
public override void Initialize(GameStateTransitionContext context)
{
}
[Address(RVA="0x11560A8", Offset="0x11560A8", VA="0x11560A8")]
private void TryShowCardUnlocks()
{
}
[Address(RVA="0x1156048", Offset="0x1156048", VA="0x1156048")]
private void UpdateViewData()
{
}
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x104AE0C", Offset="0x104AE0C")]
[Serializable]
private sealed class <>c
{
[FieldOffset(Offset="0x0")]
public readonly static AchievementsController.<>c <>9;
[FieldOffset(Offset="0x8")]
public static Action<long> <>9__1_1;
[Address(RVA="0x11564F4", Offset="0x11564F4", VA="0x11564F4")]
static <>c()
{
}
[Address(RVA="0x1156558", Offset="0x1156558", VA="0x1156558")]
public <>c()
{
}
[Address(RVA="0x1156560", Offset="0x1156560", VA="0x1156560")]
internal void <HandleDispatchAction>b__1_1(long errorCode)
{
}
}
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x104ADFC", Offset="0x104ADFC")]
private sealed class <>c__DisplayClass0_0
{
[FieldOffset(Offset="0x10")]
public AchievementsController <>4__this;
[FieldOffset(Offset="0x18")]
public GameStateTransitionContext context;
[Address(RVA="0x1155D04", Offset="0x1155D04", VA="0x1155D04")]
public <>c__DisplayClass0_0()
{
}
[Address(RVA="0x1156564", Offset="0x1156564", VA="0x1156564")]
internal void <Initialize>b__0(AchievementsView view)
{
}
}
}