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AchievementsView.cs
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AchievementsView.cs
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using Il2CppDummyDll;
using Serverproto;
using System;
using System.Collections.Generic;
public class AchievementsView : APlayerActivityView
{
protected override BadgingSource BadgingSource
{
[Address(RVA="0x11567E0", Offset="0x11567E0", VA="0x11567E0", Slot="28")]
get
{
return new BadgingSource();
}
}
private AchievementsView.SerializedFields Fields
{
[Address(RVA="0x11566D0", Offset="0x11566D0", VA="0x11566D0")]
get
{
return null;
}
}
[Address(RVA="0x11567E8", Offset="0x11567E8", VA="0x11567E8")]
public AchievementsView()
{
}
[Address(RVA="0x11561C0", Offset="0x11561C0", VA="0x11561C0")]
public void SetData(IEnumerable<PlayerActivity> activities)
{
}
[Address(RVA="0x11567B0", Offset="0x11567B0", VA="0x11567B0", Slot="11")]
protected override void ViewAssetLoaded()
{
}
[Address(RVA="0x11567B8", Offset="0x11567B8", VA="0x11567B8", Slot="12")]
protected override void ViewShuttingDown()
{
}
[Serializable]
public class SerializedFields : APlayerActivityView.PlayerActivitySerializedFields
{
[Address(RVA="0x11567F0", Offset="0x11567F0", VA="0x11567F0")]
public SerializedFields()
{
}
}
}