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AgeGateController.cs
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AgeGateController.cs
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using Glunies;
using Il2CppDummyDll;
using Serverproto;
using System;
public class AgeGateController : AFeatureController, IDispatchHandler<DAgeGateViewAction>, IDispatchHandler, IDispatchHandler<DTitleViewAction>, IDispatchHandler<DAgeGateNameViewAction>
{
[Attribute(Name="InjectAttribute", RVA="0x10524C0", Offset="0x10524C0")]
[FieldOffset(Offset="0x68")]
private PlayerService _playerService;
[Attribute(Name="InjectAttribute", RVA="0x10524D0", Offset="0x10524D0")]
[FieldOffset(Offset="0x70")]
private GamedataDomainController _gamedataDC;
[Attribute(Name="InjectAttribute", RVA="0x10524E0", Offset="0x10524E0")]
[FieldOffset(Offset="0x78")]
private TitleController _titleController;
[Attribute(Name="InjectAttribute", RVA="0x10524F0", Offset="0x10524F0")]
[FieldOffset(Offset="0x80")]
private PlayerDomainController _playerDC;
[Attribute(Name="InjectAttribute", RVA="0x1052500", Offset="0x1052500")]
[FieldOffset(Offset="0x88")]
private ProfanityFilter _profanityFilter;
[Attribute(Name="InjectAttribute", RVA="0x1052510", Offset="0x1052510")]
[FieldOffset(Offset="0x90")]
private SystemDialogManager _dialogManager;
[Attribute(Name="InjectAttribute", RVA="0x1052520", Offset="0x1052520")]
[FieldOffset(Offset="0x98")]
private LocalizationManager _lm;
[FieldOffset(Offset="0xA0")]
private AgeGateView _ageGateView;
[FieldOffset(Offset="0xA8")]
private AgeGateNameView _ageGateNameView;
[Address(RVA="0x1157D4C", Offset="0x1157D4C", VA="0x1157D4C")]
public AgeGateController()
{
}
[Address(RVA="0x1157D54", Offset="0x1157D54", VA="0x1157D54")]
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x106DF88", Offset="0x106DF88")]
private void <SendAgeGateRequest>b__4_0(AgeGateResponse success)
{
}
[Address(RVA="0x1157DAC", Offset="0x1157DAC", VA="0x1157DAC")]
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x106DF98", Offset="0x106DF98")]
private void <SendAgeGateRequest>b__4_1(long failureCode)
{
}
[Address(RVA="0x11576B0", Offset="0x11576B0", VA="0x11576B0", Slot="13")]
public void HandleDispatchAction(DAgeGateViewAction action)
{
}
[Address(RVA="0x1157934", Offset="0x1157934", VA="0x1157934", Slot="14")]
public void HandleDispatchAction(DTitleViewAction action)
{
}
[Address(RVA="0x1157974", Offset="0x1157974", VA="0x1157974", Slot="15")]
public void HandleDispatchAction(DAgeGateNameViewAction action)
{
}
[Address(RVA="0x1157514", Offset="0x1157514", VA="0x1157514", Slot="6")]
public override void Initialize(GameStateTransitionContext context)
{
}
[Address(RVA="0x11578F4", Offset="0x11578F4", VA="0x11578F4")]
private void NavigateToUrl(string url)
{
}
[Address(RVA="0x115779C", Offset="0x115779C", VA="0x115779C")]
private void SendAgeGateRequest(int age)
{
}
[Address(RVA="0x1157AA4", Offset="0x1157AA4", VA="0x1157AA4")]
private void SetPlayerName(string name)
{
}
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x104AE2C", Offset="0x104AE2C")]
private sealed class <>c__DisplayClass0_0
{
[FieldOffset(Offset="0x10")]
public AgeGateController <>4__this;
[FieldOffset(Offset="0x18")]
public bool enteredFromTitleScreen;
[FieldOffset(Offset="0x20")]
public GameStateTransitionContext context;
[Address(RVA="0x11576A8", Offset="0x11576A8", VA="0x11576A8")]
public <>c__DisplayClass0_0()
{
}
[Address(RVA="0x1157E28", Offset="0x1157E28", VA="0x1157E28")]
internal void <Initialize>b__0(Action finished)
{
}
[Address(RVA="0x1157F24", Offset="0x1157F24", VA="0x1157F24")]
internal void <Initialize>b__1()
{
}
}
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x104AE3C", Offset="0x104AE3C")]
private sealed class <>c__DisplayClass0_1
{
[FieldOffset(Offset="0x10")]
public Action finished;
[FieldOffset(Offset="0x18")]
public AgeGateController.<>c__DisplayClass0_0 CS$<>8__locals1;
[Address(RVA="0x1157F1C", Offset="0x1157F1C", VA="0x1157F1C")]
public <>c__DisplayClass0_1()
{
}
[Address(RVA="0x1157FC0", Offset="0x1157FC0", VA="0x1157FC0")]
internal void <Initialize>b__2(AgeGateNameView view)
{
}
}
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x104AE4C", Offset="0x104AE4C")]
private sealed class <>c__DisplayClass6_0
{
[FieldOffset(Offset="0x10")]
public string name;
[FieldOffset(Offset="0x18")]
public AgeGateController <>4__this;
[FieldOffset(Offset="0x20")]
public Action<UpdatePlayerProfileResponse> <>9__2;
[FieldOffset(Offset="0x28")]
public Action<long> <>9__3;
[Address(RVA="0x1157D44", Offset="0x1157D44", VA="0x1157D44")]
public <>c__DisplayClass6_0()
{
}
[Address(RVA="0x1158104", Offset="0x1158104", VA="0x1158104")]
internal void <SetPlayerName>b__0(AgeGateResponse success)
{
}
[Address(RVA="0x11584FC", Offset="0x11584FC", VA="0x11584FC")]
internal void <SetPlayerName>b__1(long failureCode)
{
}
[Address(RVA="0x115834C", Offset="0x115834C", VA="0x115834C")]
internal void <SetPlayerName>b__2(UpdatePlayerProfileResponse response)
{
}
[Address(RVA="0x1158404", Offset="0x1158404", VA="0x1158404")]
internal void <SetPlayerName>b__3(long errorCode)
{
}
}
}