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AuraWidget.cs
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AuraWidget.cs
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using Gamedata;
using Glunies;
using Il2CppDummyDll;
using Serverproto;
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class AuraWidget : MonoBehaviour, IPointerDownHandler, IEventSystemHandler, IPointerUpHandler
{
[FieldOffset(Offset="0x18")]
private DispatchSystem _dispatchSystem;
[FieldOffset(Offset="0x20")]
private SingleAssetRegistry _registry;
[FieldOffset(Offset="0x28")]
private Aura _aura;
[FieldOffset(Offset="0x38")]
private BattleLib_Bootstrap.Types.Unit _unit;
[FieldOffset(Offset="0x40")]
private int _abilityId;
[FieldOffset(Offset="0x48")]
[SerializeField]
private RawImage _icon;
[Address(RVA="0x115E048", Offset="0x115E048", VA="0x115E048")]
public AuraWidget()
{
}
[Address(RVA="0x115DDD4", Offset="0x115DDD4", VA="0x115DDD4")]
public void Initialize(Aura aura, WidgetDependencyContainer dependencies, BattleLib_Bootstrap.Types.Unit unit, int abilityId)
{
}
[Address(RVA="0x115DEF8", Offset="0x115DEF8", VA="0x115DEF8", Slot="4")]
public void OnPointerDown(PointerEventData eventData)
{
}
[Address(RVA="0x115DFE4", Offset="0x115DFE4", VA="0x115DFE4", Slot="5")]
public void OnPointerUp(PointerEventData eventData)
{
}
[Address(RVA="0x115DC2C", Offset="0x115DC2C", VA="0x115DC2C")]
public void Shutdown()
{
}
}